Werebat
Explorer
OK, I'm trying to build a rainbow themed wizard PC. I know the power choice is Initiate of the Sevenfold Veil, but I'm going to go with a gnome wildmage here for a variety of reasons.
I'm going to go with the Domain Wizard variant from UA. My homebrew "Rainbow Domain" (already accepted by the DM) is:
1. Color Spray
2. Rainbow Ray
3. Rainbow Blast
4. Rainbow Pattern (Blech, but it fits the theme)
5. Prismatic Ray
6. Prismatic Aura
7. Prismatic Spray (or maybe Radiant Assault)
8. Prismatic Wall
9. Prismatic Deluge
Since I can sub metamagicked versions of lower level domain spells for domain spells of any given level, I planned on taking Split Ray to use with Prismatic Ray in order to put something useful in my 4th level domain slot (because Rainbow Pattern sucks THAT HARD).
Then I took a good look at Rainbow Ray compared to Scorching Ray.
The two spells are almost identical -- 2nd level short-range ray spells that cause energy damage. Scorching Ray is always fire damage, while Rainbow Ray does a random type of energy damage (including "poison" and "force" damage, which few if any opponents have resistance to). Rainbow Ray also dazzles its victims for 1 minute, no save.
Overall the random energy damage plus dazzling effect would seem to give Rainbow Ray a *slight* advantage over Scorching Ray, so I would expect it to do slightly less damage.
However, when I look at the numbers, it gets ugly.
Scorching Ray shoots out rays of fire that do 4d6 damage. At 3rd level (the lowest level one can cast the spell), you get one ray. at 7th level you get 2 rays, and at 11th level you get 3 rays (the max). These rays can be targetted at one or multiple targets.
Rainbow Ray shoots one ray, to one target. It does 1d12 damage at 3rd level -- HALF what Scorching Ray does. Every 3 levels it does another d12 damage, to a maximum of 5d12 at level 15.
Much of the time, Rainbow Ray does HALF of the damage of Scorching Ray.
I feel like things would be evened out more if Rainbow Ray did 1d12 damage PLUS 1d12 per 3 caster levels, which would start the caster off at 2d12 at level 3. Even if the spell still capped off at 5d12, this would happen earlier (level 12), only one level after Scorching Ray capped off. It would still seem less powerful than Scorching Ray, but it wouldn't suck quite as hard compared to that spell.
What do you think? Am I missing something or is Rainbow Ray as written just completely inferior to it's PHB cousin Scorching Ray? Would my proposed boost (1d12 plus 1d12 per 3 levels, maxed out at 5d12) be a reasonable solution? Too much, not enough?
- Ron ^*^
I'm going to go with the Domain Wizard variant from UA. My homebrew "Rainbow Domain" (already accepted by the DM) is:
1. Color Spray
2. Rainbow Ray
3. Rainbow Blast
4. Rainbow Pattern (Blech, but it fits the theme)
5. Prismatic Ray
6. Prismatic Aura
7. Prismatic Spray (or maybe Radiant Assault)
8. Prismatic Wall
9. Prismatic Deluge
Since I can sub metamagicked versions of lower level domain spells for domain spells of any given level, I planned on taking Split Ray to use with Prismatic Ray in order to put something useful in my 4th level domain slot (because Rainbow Pattern sucks THAT HARD).
Then I took a good look at Rainbow Ray compared to Scorching Ray.
The two spells are almost identical -- 2nd level short-range ray spells that cause energy damage. Scorching Ray is always fire damage, while Rainbow Ray does a random type of energy damage (including "poison" and "force" damage, which few if any opponents have resistance to). Rainbow Ray also dazzles its victims for 1 minute, no save.
Overall the random energy damage plus dazzling effect would seem to give Rainbow Ray a *slight* advantage over Scorching Ray, so I would expect it to do slightly less damage.
However, when I look at the numbers, it gets ugly.
Scorching Ray shoots out rays of fire that do 4d6 damage. At 3rd level (the lowest level one can cast the spell), you get one ray. at 7th level you get 2 rays, and at 11th level you get 3 rays (the max). These rays can be targetted at one or multiple targets.
Rainbow Ray shoots one ray, to one target. It does 1d12 damage at 3rd level -- HALF what Scorching Ray does. Every 3 levels it does another d12 damage, to a maximum of 5d12 at level 15.
Much of the time, Rainbow Ray does HALF of the damage of Scorching Ray.
I feel like things would be evened out more if Rainbow Ray did 1d12 damage PLUS 1d12 per 3 caster levels, which would start the caster off at 2d12 at level 3. Even if the spell still capped off at 5d12, this would happen earlier (level 12), only one level after Scorching Ray capped off. It would still seem less powerful than Scorching Ray, but it wouldn't suck quite as hard compared to that spell.
What do you think? Am I missing something or is Rainbow Ray as written just completely inferior to it's PHB cousin Scorching Ray? Would my proposed boost (1d12 plus 1d12 per 3 levels, maxed out at 5d12) be a reasonable solution? Too much, not enough?
- Ron ^*^