KidSnide
Adventurer
Imban said:Because, with the way it is now, the tactically viable things for archers/warlocks to do, in 90% of cases, is either fire at the tank and ignore the squishies he's protecting, despite having a bow / shooting magical energy, or dash through the enemy lines *with a bow* to mark a squishy. Unless someone's about to drop, it rarely makes sense to do otherwise.
Any alternative viewpoints, explanations for why they may have chosen this implementation, et cetera are welcome.
I thought the point of these powers was to give the ranged strikers an incentive to try flanking their opponents to get a good shot at the vulnerable targets in the rear. Dashing through the enemy lines is only an issue in a enclosed space with no way around the back. I figure most good dungeons will involve multiple approaches to significant rooms, leaving the ranger/warlock the option of running down a side hall to get a mark on the enemy controller. Similarly, in an open space, you try to get to the sides/rear so the controllers are the closest enemies without getting so close that you get engaged by the enemy brutes.