No, see, this is what "put the complexity where is deserves to be" goes. there is no number crunching. This is not like power attack, I can't use math to figure out exactly what the character should be doing, I have to make a conceptual decision about what to do. It could be just attack the front guy, I could get over it and attack the back guy, I could delay untill after the wizard so they can move the front guy out of the way, I could dart in, mark the squishie then attempt to get to safety, I could attempt to get higher ground and attack from there.
But all of these are concepts not numbers, and all of these are things that can be described in character terms, and often involves interacting with the world, with the terrain and surrounding, (and often trying to bull**** the GM into allowing something) instead of the game of the numbers.
Yes, people will dither, people always dither, but that's very different from a character attempting to figure out all their bonuses to attack, or attempting to find the right power attack.