Ranger - likes and dislikes?

That's a bit of a nit pick though. If I'm second best in ALL roles, then, overall, I'm the best. A fighter can do the power attacking greatsword thing, archery, mounted combat etc. At high enough level, he can do all of them almost as well as any other character, and a heck of a lot better than most. This makes him the ultimate damage dealer. No matter the situation, he's going to be very effective in combat. Sure, the raging barbarian may deal more damage in melee, but, against a flying creature, the fighter shines with his ranged feats. So on and so forth.

I would say that we are pretty much in agreement.

The point still remains, why does everyone want to make the other characters overshadow the fighter? Rangers are already the second best skill monkeys, back up spell casters, and do the tracking thing. That's their schtick. Making them better fighters just screws over the fighter.
 

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Plane Sailing said:
Regarding the hit dice argument, it is worth remembering that...

when first introduced, the 1st level ranger had 2d8hp as against 1d8 for fighters.

When 1e turned up, the fighter got boosted to 1d10hp but the ranger still got his 2d8 at first level.

i.e. as originally concieved, the starting ranger was considerably hardier than anyone else.

Right your are, and Rangers even got to roll hit dice longer than fighters (to 11th level I think).

Of course in 3e balancing classes was made a priority, and the fighter class was elevated from being only played when you rolled poorly or multi-classed.

With Evasion, and 2 good saves I still think you can say a Ranger is hardy. Especially if you go by the dictionary definition:

har·dy1 Audio pronunciation of "Hardy" ( P ) Pronunciation Key (härd)
adj. har·di·er, har·di·est

1. Being in robust and sturdy good health. See Synonyms at healthy.
2. Courageous; intrepid.
3. Brazenly daring; audacious.
4. Capable of surviving unfavorable conditions, such as cold weather or lack of moisture. Used especially of cultivated plants.
 

glass said:
The way with the least amount of madness is to say that they represent multiple different things: A little bit of dodging, which turns major injuries into minor, or causes strains elsewhere; a little bit of luck; a little bit of endurance/fatigue; and a little bit of sheer toughness. With the exact mix varying from character to character.

It's not the perfect rationalisation, because (for example) it doesn't explain how CLW restores used up luck, but its the best I have been able to come up with.
This is pretty much what the PHB says, iirc.

The SRD says only "Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one," but iirc, the PHB adds in concepts like luck and divine blessing for the relevant classes.

I dunno. Works for me.
 

Felon said:
The ranger is about skill, not brute toughness.

The ranger, as presented in D&D 3.x, is about skill and not brute toughness, yes...

ruleslawyer said:
To give Tolkien a spin, I'd bet Boromir gets a better Hit Die than Aragorn, even though Aragorn is of the royal house of the Dunedain and a (pretty direct) descendant of Elros; principally because Boromir was a hale-and-hearty, upfront fighter-type, whereas Aragorn had da mad skilz and a host of other abilities that made him an excellent runner, tracker, and woodsman (I'm leaving out the "hands of a king" and other qualities that are probably more about ol'Aragorn being a Numenorean and of royal blood).
...and thus making comparisons to Aragorn is a little off. Yeah, he's a "ranger" in Tolkien's terminology, but maybe not in D&D terminology. (There's also a whole host of other questions about Aragorn-as-PC that muddle discussion. Is he an Epic-level PC? What kinds of advantages does his race provide? Etc.)

The problem here is that the word "ranger" conjures up strong images in our imaginations, but ones that also seem to often be at odds with others'. The current D&D ranger seems to be very much Driz'zt-based, with some nods to Aragorn and Robin Hood. But, like many things in D&D, it's its own genre construct. Ergo, I don't think assessing its worth by measuring how it models fictional character X really works all that well. D&D basically models itself.

So, my dislike of the ranger overall is simply that, other than the name, nothing about the class really makes me want to play it. Sure, this dislike may be informed by opinions about Aragorn, et al. But, basically, that's what it comes down to. It seems like other classes can do what the ranger does as good or better, so I don't see any incentive. If I want the skillful stealth-fighter angle, I'll play a scout. If I want TWF-badass-ness, I'll play a fighter. If I want a hardy hunter-o-doom, I'll go barb. Dr. Doolittle/eco-terrorist: druid. And I say this as someone who played rangers all the freakin' time in 1e.

What the ranger needs is "wow"-factor. Any revision needs to add "wow".

And get rid of Favored Enemy. Bleah. :)
 

buzz said:
The ranger, as presented in D&D 3.x, is about skill and not brute toughness, yes...


...and thus making comparisons to Aragorn is a little off. Yeah, he's a "ranger" in Tolkien's terminology, but maybe not in D&D terminology. (There's also a whole host of other questions about Aragorn-as-PC that muddle discussion. Is he an Epic-level PC? What kinds of advantages does his race provide? Etc.)
Man, I hate being misinterpreted. I wasn't using Aragorn as an example for modeling the ranger, but rather invoking a situation in which a mystical, skilful woodsman skirmisher type might not be as hit-point-centered as a stand-up fighter. I could instead compare Drizzt with Bruenor, or Robin Hood with Richard Coeur de Lion. What I was trying to do was address the "rangers should have a higher HD-type because they're hearty woodsmen" types in their own terms. The game balance argument is easy; if I get MUCH better skills, a good Ref save, spellcasting, and class abilities, plus good BAB and martial weapon proficiencies, then it's simply twinkish for me to get the same HD type as the fighter, who gets only one good save, crappy skills, and a set of bonus feats to compare against my various class abilities and spellcasting.
The problem here is that the word "ranger" conjures up strong images in our imaginations, but ones that also seem to often be at odds with others'. The current D&D ranger seems to be very much Driz'zt-based, with some nods to Aragorn and Robin Hood. But, like many things in D&D, it's its own genre construct.
Thus my point earlier:
me said:
As to the ranger: It's a hard call, this wilderness warrior archetype, as it lies at the crux of so many mechanical approaches. I actually think (much as I, like buzz, prefer the IH hunter) that WotC did a good job with choosing the class's abilities. He's a light fighter with a great skill selection, some spells that are supposed to add to his usefulness in the wild, and an animal companion (ditto). I sense that perhaps the problem is that everyone has their own take on what the ranger should look like. I think the ranger is balanced well, but that it's a difficult archetype around which to craft a crowd-pleasing class. F'rex, many people don't like spellcasting rangers. Others would think the Scout is too rogue-like. Still others wouldn't like a "team player" type like the Hunter. Still others (myself included) aren't fond of the Black Company sneak-attacking ranger. It's tricky.
And I say this as someone who played rangers all the freakin' time in 1e.
You probably played them all the time because they were crazy overpowered in 1e. I know that's why I did... ;)

I think the ranger is good, but then I also can see how it's possible to model different elements of the "wilderness warrior" type using other classes. Druids are probably the best, but to be honest I think that's because they're a bit too powerful. Wilderness rogues work fine for the stealthy part, fighters are a much better pick for the combat styles, etc etc. But the ranger is the only class that combines all those abilities. Of course, everyone has their own ideal "mix" of spellcasting, stealth, wilderness lore, and fighting ability. Me, I'd probably keep everything about the 3.5 ranger except as follows:

-Replace favored enemy with favored terrain and/or something like the IH Beast Lore feat
-Give him woodland stride
-Provide him with increased mobility, and the ability to help companions achieve increased mobility, in difficult terrain
-Improve the spell selection
-Eliminate the fighting styles in favor of hunter-like battlefield control abilities.
 


Several times I've seen people mention 'favoured terrain' as a replacement for favoured enemy, but in fact that one is *even more* DM dependent than favoured enemy is, and can stifle campaigns from going into different environments. I've also never seen a 'favoured terrain' suggestion that seemed exciting...

One interesting 'ranger' that I've seen is the Wheel of Time Woodsman which looked a bit like this:

Full BAB
d10 hp
Medium Fort, weak Ref and Will saves
some minor stuff - virtual 'Improved Init', bonus feat every 5 levels or something and some bonus on hide and move silently in his environment at 3rd and 12th.
Natures Warrior (1 environment at 1st, another at 8th and another at 16th). This ability allows him to add half his Dex to attack rolls against humanoids (in addition to Str) when in that environment - and against wild animals at any time.

Cheers
 

Plane Sailing said:
Several times I've seen people mention 'favoured terrain' as a replacement for favoured enemy, but in fact that one is *even more* DM dependent than favoured enemy is, and can stifle campaigns from going into different environments. I've also never seen a 'favoured terrain' suggestion that seemed exciting...
I'd kinda have to disagree with that one. Most campaigns IMX take place in a pretty localized geographic area, at least for the first few levels. At the very least, a party will know what kind of terrain they're in on a given adventure, whereas one's favored enemies are less likely to crop up predictably unless one is seeking them out... in which case there's hardly a difference between favored enemy and favored terrain, since the party could simply seek adventure opportunities in their favored terrain.

I also probably wouldn't really like a "favored terrain" option that involved choosing one of "jungle," "mountains," etc. I'm big in favor of being able to use terrain (generally) to gain cover bonuses to AC, saves, etc., confer such bonuses to your allies, and treat difficult squares as normal for purposes of your own movement... kinda like the IH hunter.

Seriously, though, I'd probably suggest porting hunter abilities over in order to flesh the class out... although the problem with that is that it turns the ranger into a leader/support type rather than a fighter.
buzz said:
Oh no, please! It's not your fault at all; more likely by inability to adequately explain my point via post.
 

ruleslawyer said:
-Eliminate the fighting styles in favor of hunter-like battlefield control abilities.

I'm intrigued. How about some examples?

Plane Sailing said:
Several times I've seen people mention 'favoured terrain' as a replacement for favoured enemy, but in fact that one is *even more* DM dependent than favoured enemy is, and can stifle campaigns from going into different environments. I've also never seen a 'favoured terrain' suggestion that seemed exciting...

How can it be more DM dependent if its a broader catergory? Sure, it still requires that you are in that sort of environment, but in this respect, your looking at 8 or so possible combinations where your abilities affect ANYTHING you meet in that terrain. Secondly, who says because you have picked favored terrain that the abilities can't work in ANY terrain? Take a look at the Horizon Walker PrC in the DMG.
 

A ranger is a ninja who lives in the woods.

...

Just give fighters and thieves Survival, eliminate the Track feat, and you've filled the niche without a separate base class.
 

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