Hussar
Legend
Ok, let's back up a second shall we?
We're all DM's. All of us here are running games. So, that means that every single poster here has been in the position where the players attempt to influence an NPC through some sort of social skills in order to achieve some sort of goal. This is basic game mastering. We're all capable of doing it.
Do you believe that the DM is incapable of responding in good faith to the player's actions? Do you feel that it is mind control of the NPC's when they make a successful check? I certainly don't. I look at the check, take the situation into account and react in the manner I feel is most reasonable given the context of the situation. IOW, I act in good faith to use the mechanics to influence how the NPC acts.
Again, this isn't unusual I don't think. This is pretty standard in any sort of RPG.
So, if you can do this as a DM and act in good faith, why are you incapable of doing it as a player? As a DM, you have to do this many, many times over the course of a campaign as the players attempt various social skill checks, reaction checks, intimidation checks, whatever to influence the NPCs. And ever time, you react in good faith.
Why are players somehow incapable of doing the same? Why do you believe that players are not capable of playing in good faith? Why do you believe that players, when subject to some sort of influence roll, will either subvert the roll in the most advantageous manner possible (IOW, play in bad faith) or will immediately cry out "MIND CONTROL!!" and lose their poop over the loss of agency?
It's frankly utterly baffling to me. I don't think so poorly of my players to be honest. I expect them, at the most basic level, to play in good faith. Playing in bad faith is no fun for anyone. So why automatically assume that players will always act in bad faith?
We're all DM's. All of us here are running games. So, that means that every single poster here has been in the position where the players attempt to influence an NPC through some sort of social skills in order to achieve some sort of goal. This is basic game mastering. We're all capable of doing it.
Do you believe that the DM is incapable of responding in good faith to the player's actions? Do you feel that it is mind control of the NPC's when they make a successful check? I certainly don't. I look at the check, take the situation into account and react in the manner I feel is most reasonable given the context of the situation. IOW, I act in good faith to use the mechanics to influence how the NPC acts.
Again, this isn't unusual I don't think. This is pretty standard in any sort of RPG.
So, if you can do this as a DM and act in good faith, why are you incapable of doing it as a player? As a DM, you have to do this many, many times over the course of a campaign as the players attempt various social skill checks, reaction checks, intimidation checks, whatever to influence the NPCs. And ever time, you react in good faith.
Why are players somehow incapable of doing the same? Why do you believe that players are not capable of playing in good faith? Why do you believe that players, when subject to some sort of influence roll, will either subvert the roll in the most advantageous manner possible (IOW, play in bad faith) or will immediately cry out "MIND CONTROL!!" and lose their poop over the loss of agency?
It's frankly utterly baffling to me. I don't think so poorly of my players to be honest. I expect them, at the most basic level, to play in good faith. Playing in bad faith is no fun for anyone. So why automatically assume that players will always act in bad faith?