Hussar
Legend
But that NPC will likely only be present in the campaign for a tiny fraction of time. That PC will be present (barring unforeseen circumstances) in every scene throughout the campaign. There's no difference in the scale. That NPC loses 100% of their agency, but, that's okay because you have so many NPC's. That PC loses agency, but, that's okay because you have so many interactions and time with that character./snip
As for the players exercising mind control over the NPCs. Yes they are. They are diminishing MY agency when they do that. However, since I control 10 billion and 1 NPCs, the amount of agency I lose is a tiny fraction of 1%. Since players control only one being, the loss of agency is 100%. I'm find with a microfractional loss of agency. I'm not fine with complete loss of agency.
/snip
Again, I'm failing to see the difference. In both cases, you're losing a "microfractional" amount of agency.
Again, nothing about this is forcing you to play your character in a way that is untrue to the character. It's that the mechanics provide the direction. How you interpret that direction is still up to you.
I'll admit though, I'm in the minority here. This ship has sailed a LONG time ago. There's no way that the fandom will ever allow this sort of thing in baseline D&D. Granted, in my current campaign, I have insanity rules, which means it's entirely plausible that your character will act in all sorts of bizarre fashions. And, I like games like FATE where you have Aspects and the DM can invoke that Aspect to compel you to play the character you created. Huge fan of those sorts of mechanics.