TwoSix
Everyone's literal second-favorite poster
I have to think about this a bit more, but it strikes me that play focused on elevating one aspect of these five over the others (while not neglecting the other four) makes for a fairly interesting taxonomy.When a person engages in role-playing, or prepares to do so, he or she relies on imagining and utilizing the following: Character, System, Setting, Situation, and Color.
- Character: a fictional person or entity.
- System: a means by which in-game events are determined to occur.
- Setting: where the character is, in the broadest sense (including history as well as location).
- Situation: a problem or circumstance faced by the character.
- Color: any details or illustrations or nuances that provide atmosphere.
Character - neotrad/OC play.
System - Gamism, character op/powergaming play.
Setting - Sandbox play, algorithm driven "living world" play.
Situation - Adventure path play.
Color - Horror games, thespian-oriented play, focus on immersion/"being there".