Don Durito
Legend
No it's an example of a rule that produces an outcome that may not be consistent with a Sim approach if that outcome is not one that is consistent with the fiction of your game world.In my game I don't cap damage from falling for sim reasons. In addition, I have no issue with the idea that some people can take a lot more damage than the normal individual. If I got into a boxing ring with Mike Tyson (or some MMA champion, I don't follow either) I guarantee that even if I landed any blows they wouldn't even feel it. Meanwhile it would likely take only one punch to take me out. D&D and other games may take it to an extreme, but they're trying to replicate a trope such as Conan the Barbarian wading through a small horde of commoners. A lot of fiction depicts the hero taking out endless low level unnamed NPCs with nary a scratch. That's what's being emulated, abstracted and put into rules. Not liking the implementation of the rule doesn't change anything.
But this is another example of the "All or nothing" approach. If someone can find anything that doesn't match their definition of a simulation, it can't possibly be viewed as a simulation.
Strangely my hidden agenda is the same as my actual agenda.
If I have a thesis for an argument I will make it.