Don Durito
Legend
What is "this" supposed to refer to?You're agreeing then, that this abandons the pretending of things to be true that aren't true that is necessary to imagine fantasy worlds at all?
What is "this" supposed to refer to?You're agreeing then, that this abandons the pretending of things to be true that aren't true that is necessary to imagine fantasy worlds at all?
I think that is a cognitive move people appear to sometimes make, that on surface stands in contradiction to the attitude necessary to accept imaginary fantasy worlds at all.Because the actual behavior I see is not simply that W' is problematic very specifically because it conflicts with W. It is that W' must be eliminated and replaced with the alternative W" that does not have the Fs alleged to be invalid, specifically because the replacements, cal them Gs, are taken from W and only from W, not, in any way, from the initially-asserted W'.
In other words, W is privileged over W' in order to assert that the alternative W" should always be used instead. This is not possible if we are presuming that it is always true that W' is privileged over W in all possible states of affairs. There could never even be the start of such an argument, specifically because the (claimed) absolute superiority of W' over W entails that W cannot ever, for any reason, be used as a reason to argue against W'.
"the avoidance of what you know to be unrealistic"What is "this" supposed to refer to?
Do I agree that in order to imagine fantasy worlds you need to be willing to imagine things you know are unrealistic?"the avoidance of what you know to be unrealistic"
To me this runs into at least two challenges (that I've already outlined). Foremost, how much is enough? TTRPG isn't played to the standard of scientific investigation, nor of expert consultation or testimony. Not all subjects matter equally. Lack of expertise in quantum mechanics is unlikely to make a difference to the experience of living in the Inmost Sea. Strong knowledge of the Earthsea texts will matter more. Secondly is that when the imaginary world is one created by people at the table, those people are its foremost experts.So, because the DM is free to narrate anything he or she pleases to justify any result that the mechanics give you, that makes it simulationist? Seriously?
FKR REQUIRES an expert judge. Unless you are claiming that D&D also requires an expert judge, then your comparison falls apart.
I'm thinking of the original FKR practice as well as the so-called Revolution. I don't think FKR adherents will mind that you think they must be above-average GMsSorry, edit to add. I thought you were referring to the original FKR rules that predate D&D. More modern versions? I have no real opinion. Haven't read them, know virtually nothing about them. My completely uninformed opinion though would be that a system that just uses the GM to fill in all the details of any result is not a simulationist system. You might get simulationistic results if you have an expert enough GM, but, for an average GM?
Okay...so if it only appears that way, what are they actually doing when they explicitly say such things?I think that is a cognitive move people appear to sometimes make, that on surface stands in contradiction to the attitude necessary to accept imaginary fantasy worlds at all.
I outlined that an implication of avoiding what I know to be unrealistic (I take "avoiding" to include not pretending it to be realistic) is that in achieving that I am prevented from imagining a fantasy world. Because the latter requires me to pretend that things that are unrealistic (in our world) are realistic (in that world)... i.e. to not avoid that sort of knowledge.Do I agree that in order to imagine fantasy worlds you need to be willing to imagine things you know are unrealistic?
That's what you are asking?
I'm going to assume that either you have an actual point you are not stating for some reason or you think I was making some kind of implied point which you have also not stated.
To me this is a strange question and I am not sure what you are getting at. Suppose that I insist that the imaginary fantasy world contain nothing that isn't realistic in our world. Then in what sense is it a fantasy world, seeing as it must be a mirror of our world?Okay...so if it only appears that way, what are they actually doing when they explicitly say such things?
You did note I was referring to the context of running a historical game right? I bring this up because I have the strong impression you think I was making some kind of broader statement.I outlined that an implication of avoiding what I know to be unrealistic (I take "avoiding" to include not pretending it to be realistic) is that in achieving that I am prevented from imagining a fantasy world. Because the latter requires me to pretend that things that are unrealistic (in our world) are realistic (in that world)... i.e. to not avoid that sort of knowledge.
Well obviously avoiding any specific thing blocks you from utilising that thing.I'm curious to listen to your thoughts on whether you would agree that the one (avoiding what I know to be unrealistic) blocks the other (pretending what I know to be unrealistic is realistic in the imaginary world)? In part, because there is ample room for semantic ambiguity in relation to these sorts of concepts.
No idea! But I've seen things that certainly look a lot like it.To me this is a strange question and I am not sure what you are getting at. Suppose that I insist that the imaginary fantasy world contain nothing that isn't realistic in our world. Then in what sense is it a fantasy world, seeing as it must be a mirror of our world?
Yes, precisely! That's precisely what infuriates me about it. Like...you've just made the argument I've been making for...uh...~1700 posts now?Or let's take the weaker demand, and insist that everything that is realistic in our world is realistic in the imaginary fantasy world, while allowing whatever additions are made for the sake of our fantasy. This seems to commit us to accepting all manner of inconsistencies, or at least treating them as epiphenomenal (by which I mean, exempted from the effects of anything real in our world, such as gravity.)
An excellent question.One move that can achieve that is to asset them as "magical". However, it seems they're not consistently "magical" because reasoning can be observed to apply to them based on their real-world counterparts if there are any. Holmes could be reasoned to have an amygdala even though its never established in the fiction and Holmes doesn't exist; but what can be reasoned about dragons and flying? I wind up with (at least) three sorts of "facts" - i) facts from our real world, ii) fictional-facts that are unrealistic and can't be reasoned about, iii) fictional-facts that are para-realistic and can be reasoned about.
(Again, I'm not offering any conclusion here, only highlighting what I think are some facets of the phenomenon.)