clearstream
(He, Him)
Agreed.That's like saying the weather is caused by stepping outside your door.
Also agreed. Something I hope was obvious from my citing pertinent D&D game text, is that the text itself does not support what you say unless someone uses it that way. D&D attaches weather to journeys because that's where they're normally relevant, but "DM decides how to apply the rules." And that applies as much to the Weather rules as any other.The idea of "simulationist" is there is always weather. The DM doesn't need to determine it if the PCs are not in a position to observe it, because a human DM is not omniscient. That's why it is a simulation of reality, and not the reality itself.
That's why I propose something wordy like
I observe some sufficiency of game text articulating heuristics to be incorporated into the cognitive processes of play in light of other text such as principles and examples that are productive of any of immersive, noetically satisfying, explorative or investigative experiences of a subject when used in accord with its principles and for that purpose
And I don't just mean that about D&D, I mean it about every TTRPG text. A ridiculous "proof" is, place any game text in the middle of the table, accessible to all, and see if it has any effect on play without anyone enacting it? That's just silly, right? But it's what folk sometimes present game text as doing: implementing itself. They also present that text as complete, when with even a moment's reflection one can list a great many things that players picture in play that aren't in the text.
Either knowing what something looks like in the imagined world doesn't matter to "simulationist" experiences, or it does matter and players in that way complete the mechanics by narrating what follows from the results at least simulatively, even if also dramatically, expressively, etc.
I am also saying that what is happening around the table cannot be taken to be diegetic! The fake gun the set dresser places on the sidetable isn't diegetic, it's the real gun that audience and actor have accepted into their fiction that is diegetic.
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