Rappan Athuk anyone? FCtF possible inclusion


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reapersaurus said:
I know what you mean.
I got it also, and am working up Melvos with 3 levels of Hero.
It's a lot of fun, but it seems insanely powerful! It should lead to rocking, epic battles. :D

Of course there are wo things to keep in mind:
1) Rappan Athuk is wickedly tough in the first place
2) I can use it too :)

buzzard
 



reapersaurus said:
That's exactly what I was hoping for, buzzard.

This is going to rock. :D

Totally. I can't wait till I get to fight a scrappy, tough, clawed guy who calls everyone "bub" and later goes on to be a big player in another adventuring group.

:D
 

buzzard said:


Of course there are wo things to keep in mind:
1) Rappan Athuk is wickedly tough in the first place
2) I can use it too :)

buzzard
This is sooooo gonna rock! I can't wait to see what you do with it for opposition!

Thanks buzzard!:D
 

OK a couple of things.

First I', going to be out of town until Sunday evening. I will be taking the module with me to be able to start on Monday, but any questions for me will have to wait till then.

Second I'd like to describe how things will run. First off, I will start the module as is. This will give me a feel for how tough the opposition needs to be (and give me time to make them of course). Consequently the exp awards will be adjusted depending on how much of a walk through you manage on those poor defenseless monsters.

Lastly, I have been observing some other PbP games, and it appears that it is run in a round by round combat. That seems fair. The only issue is whether we try to map the combats out. I can certainly do that at home (I have a large battlemat and many gummy bears for figures). However I will also be updating things at work in theory, and I don't have the means to map things out there. Thus we have a choice, I can find some sort of free tool to enable me to run things in a mapped form on a computer, Only resolve turns each evening (Mountain Time), or abstract the character positioning. I suspect that latter might be a bit complicated due to things like 15' reach (ahem).

So see which option you folks wish to go with, and decide on it. I'd be happy to go with a computer based tool myself. However I'd need to find one.

buzzard
 

buzzard said:
So see which option you folks wish to go with, and decide on it. I'd be happy to go with a computer based tool myself. However I'd need to find one.
Do you have Excel?
A few DM's use that, and it seems probably the easiest.
Excel is quite simple to use once you get the hang of it (wouldn't take long to get used to it, I'd bet)

I'd vote for the mapped out fights, but really - Let's start with just you describing the action, and if it becomes necessary, and/or if it's an involved, important fight than mapping would be best.
 

buzzard said:
Thus we have a choice, I can find some sort of free tool to enable me to run things in a mapped form on a computer, Only resolve turns each evening (Mountain Time), or abstract the character positioning. I suspect that latter might be a bit complicated due to things like 15' reach (ahem).

So see which option you folks wish to go with, and decide on it. I'd be happy to go with a computer based tool myself. However I'd need to find one.

buzzard

Well, given this game includes point-blank shot, ranged sneak attacks, and the afore(ahem)ed 15' reach :D I'd certainly recommend mapping. I'm not aware of any online mapping tools that are out there, but as reaper said, Excel works well, so that may be the best bet.

edit: Bruk's 15' reach and great cleave certainly would be helped by mapping, especially when you consider AoO's combined with great cleave. :eek:
 
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This sounds like great fun. Any more room for a standard race, 7th level cleric? If so, I'll have a character up by Monday. Thanks.
 

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