Thank you.
Hopefully this is enough in the guilds section to run the setting. i mean the entire sitting is one mega metropolis. Like the 3e Sharn book vs the 3e Eberron book.
Given the nature of the setting, covering the Guilds is pretty much everything. There is no government outside the Megacor...Guilds, nor any religion.
... Plus Ravnica will become DMSGUILD legal, maybe even part or all of MtG's universe beyond that ...
Guilds, factions, clans, groups, whatever, rarely work for PCs. They often do not mess well when members of different groups are together. Like member of the Boros Legion working with a member of the the Cult of Radkos? At least Sigil is an interesting location and connects all the planes.Too be fair it's 10 massive global, multipurpose guilds, with internal organizations biggered then a regular cities guilds.
Who cares? Who really wanted to play a Loxodon? Races are the least interesting part of D&D. The archetypes of fantasy have been done and now it is just about doing weird stuff. What archetype Dragonborn are filling? Big lizard guy that always is in every fantasy novel? The tiefling has been the real last racial innovation and that dates back to the 90s.But also five new races
Meh. New classes would be more interesting.two new subclasses,
What a new setting needs is a whole manual. And there are more iconic MtG monsters than psychic vampires or Orzhov angels.and a bunch of knew monsters including Felidar (winged Felidar), Archons, Battle Angels, Orzhov Angels (maybe called Fallen Angels?), Psyshic Vampires, Thrulls, Undead, ect...
Not the most iconic MtG NPCs. Urza, Nicol Bolas, Jace, Gerrard on the other hand...powerful Guildmasters like Niv-Mizzet, Rakdos, Aurelia, Isperia, Jarad, ect..., important NPCs like Teysa, Izoni Thousand Eyes
Yeah, not the list of iconic MtG spells that could have filled a whole book by it self.a new spell Encoded Thoughts,
Again, not the MtG we are looking for.some new magic items like Guild Signets, Guild Keyrunes, Mizzarium gizmos, Illusionist Braces, and so on.
Those are the least interesting locations MtG has to offer.And hopefully important and interesting locations within the 10th district.
For which I'm grateful. This is a MtG setting converted to the DnD multiverse where MtG concepts do not exist. Forcing in MtG concepts like the colour system and planeswalkers would be a mistake in my opinion. As is, it looks like each guild had some of their own unique spells unless those sections in each guild are just talking about the spells they commonly use.
Yeah that sums it up well. It should offer a lot more then it does. But it offers enough to make it worth it. Plus Ravnica will become DMSGUILD legal, maybe even part or all of MtG's universe beyond that (although I think they can will keep it to Ravnica and generic MtG stuff, like none setting linked cards from core sets and the like).
Oh... oh, oh oh...
Look, I know this is just a game, and I shouldn't take things too seriously. I am, on some level, aware of the futility of nerd rage. But...
I gotta tell you, the idea that Magic settings would be open for 3rd party development on the Dungeon Master's Guild before Dark Sun or Greyhawk makes me actually furious. I've been able to take it pretty much in stride when they poach Greyhawk elements and stick them the matron fornicating Forgotten Realms to be submerged in the murky dishwater of their kitchen sink setting, because to be honest I don't really want the D&D team to start looking for new ways to make Oerth or Athas wonderful. What I do want is to be able to throw money at people who are passionate about those settings in exchange for a quality product consistent with what makes those settings awesome. I want a quality Dark Sun conversion guide and some adventure content. I want to buy the gazetteers that I suspect GreyhawkGrognard has been polishing for a couple of years. I am delighted for OBS and Wizards of the Coast to get their cut.
But so far, some Hasbro bean counter has decided that that can't happen. I get it--the value of those IPs to Hasbro is in their ability to be monetized, not in the place they hold in the hearts and minds of the people who have campaigned across their fictional expanses. Even understanding all that as I do, it is a slap in the face for some trading card game backstory realm to be opened up on the DM's Guild before The World of Greyhawk, Planescape, or Dark Sun. It's a giant middle finger to those of us who saved up our lunch money in the 1980s to buy TSR products, and maybe set aside some of the beer money in the 90s to get the WotC splatbooks.
Anyway, sorry for ranting, and for the "get off my lawn" screed.
I meant it, though. Sure as hell.
And iconic MtG spells, artifacts and monsters. And colored magic.
Oh... oh, oh oh...
Look, I know this is just a game, and I shouldn't take things too seriously. I am, on some level, aware of the futility of nerd rage. But...
I gotta tell you, the idea that Magic settings would be open for 3rd party development on the Dungeon Master's Guild before Dark Sun or Greyhawk makes me actually furious. I've been able to take it pretty much in stride when they poach Greyhawk elements and stick them the matron fornicating Forgotten Realms to be submerged in the murky dishwater of their kitchen sink setting, because to be honest I don't really want the D&D team to start looking for new ways to make Oerth or Athas wonderful. What I do want is to be able to throw money at people who are passionate about those settings in exchange for a quality product consistent with what makes those settings awesome. I want a quality Dark Sun conversion guide and some adventure content. I want to buy the gazetteers that I suspect GreyhawkGrognard has been polishing for a couple of years. I am delighted for OBS and Wizards of the Coast to get their cut.
But so far, some Hasbro bean counter has decided that that can't happen. I get it--the value of those IPs to Hasbro is in their ability to be monetized, not in the place they hold in the hearts and minds of the people who have campaigned across their fictional expanses. Even understanding all that as I do, it is a slap in the face for some trading card game backstory realm to be opened up on the DM's Guild before The World of Greyhawk, Planescape, or Dark Sun. It's a giant middle finger to those of us who saved up our lunch money in the 1980s to buy TSR products, and maybe set aside some of the beer money in the 90s to get the WotC splatbooks.
Anyway, sorry for ranting, and for the "get off my lawn" screed.
I meant it, though. Sure as hell.