GMMichael
Guide of Modos
Funny thing about non-player-characters: they don't actually exist. Sure, they have a few numbers, values, and descriptions, but there are no muscles, knives, heart-rates...nothing that can't be conjured up with a little imagination.
So our game masters have the enviable task of turning a few stats into a living, breathing, (sometimes undead
) character. Since this task in itself can be a bit daunting, let's grant GMs some leeway:
Save time by re-skinning your first level stats into as many NPCs as possible!*
List your first level stats here, identify the game system, and give us some suggestions of how these could be used for purposes beyond their original intent.
For example:
[TABLE="class: grid, width: 500"] [TR] [TD]Caashk, male sahuagin Rgr1: CR 3; Size M (6 ft., 3 in. tall); HD 2d8+2 + 1d10+1; hp 22; Init +4 (+4 Dex); Spd 30 ft.; AC 19 (+4 Dex, +5 Natural); Attack +7 melee, or +6 ranged; SV Fort +6, Ref +4, Will +3; AL LE; Str 20, Dex 18, Con 13, Int 17, Wis 17, Cha 11.
Languages Spoken: Aquan, Gnoll, Goblin, Infernal, Undercommon.
Skills and feats: Animal empathy +3, Disable device +4, Hide +13, Knowledge +4, Knowledge (religion) +5, Listen +9, Move silently +4, Open lock +6, Profession +4, Spellcraft +5, Spot +9, Tumble +6, Wilderness lore +6; Combat reflexes, [Multiattack], [Track].
Possessions: 900 gp in gear.
Ranger Spells Per Day: None until 4th level.
[/TD] [/TR] [/TABLE] (thank you Jamis Buck for the character generator)
This character uses stats for D&D 3.0.
Speed of 30 feet, high AC, a good fortitude save, great physical and mental ability scores, tons of hide and spot skill, and multiple attacks and tracking.
The suggested NPC is a sahuagin ranger, but those stats could also be a lizardman archer, an elven champion, a celestial direwolf, or a halfling (thieves) guildmaster.
*Re-skin meaning to provide an alternate facade or identity to a given set of stats. First-level characters should be the easiest to re-skin, since they have fewer concrete details pinning them to a particular identity.
So our game masters have the enviable task of turning a few stats into a living, breathing, (sometimes undead

Save time by re-skinning your first level stats into as many NPCs as possible!*
List your first level stats here, identify the game system, and give us some suggestions of how these could be used for purposes beyond their original intent.
For example:
[TABLE="class: grid, width: 500"] [TR] [TD]Caashk, male sahuagin Rgr1: CR 3; Size M (6 ft., 3 in. tall); HD 2d8+2 + 1d10+1; hp 22; Init +4 (+4 Dex); Spd 30 ft.; AC 19 (+4 Dex, +5 Natural); Attack +7 melee, or +6 ranged; SV Fort +6, Ref +4, Will +3; AL LE; Str 20, Dex 18, Con 13, Int 17, Wis 17, Cha 11.
Languages Spoken: Aquan, Gnoll, Goblin, Infernal, Undercommon.
Skills and feats: Animal empathy +3, Disable device +4, Hide +13, Knowledge +4, Knowledge (religion) +5, Listen +9, Move silently +4, Open lock +6, Profession +4, Spellcraft +5, Spot +9, Tumble +6, Wilderness lore +6; Combat reflexes, [Multiattack], [Track].
Possessions: 900 gp in gear.
Ranger Spells Per Day: None until 4th level.
[/TD] [/TR] [/TABLE] (thank you Jamis Buck for the character generator)
This character uses stats for D&D 3.0.
Speed of 30 feet, high AC, a good fortitude save, great physical and mental ability scores, tons of hide and spot skill, and multiple attacks and tracking.
The suggested NPC is a sahuagin ranger, but those stats could also be a lizardman archer, an elven champion, a celestial direwolf, or a halfling (thieves) guildmaster.
*Re-skin meaning to provide an alternate facade or identity to a given set of stats. First-level characters should be the easiest to re-skin, since they have fewer concrete details pinning them to a particular identity.