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In readying an action, which may or may not even be directly against the wizard "ready to attack first enemy casting a spell", the fighter is much less "concentrating" than the wizard is on his spell. How do i know this? The fighter doesn't drop his guard one whit. No AoO at all.
It would seem to me that less concentration = less observable, less recognizable, etc... not suddenly MORE AUTOMATIC.
If you think that the "concentration" or "focus" of the fighter readying is SO OBVIOUS to the wizard how then can you at the same time out of the other face argue that the wizard's concentration which is enough to lower his guard is invisible, unnoticeable?
FWIW, i use opposed sense motive vs bluff checks to identify readied. I like actually using skills. Using the two skills representing "whats he up to?" and "fooling people" seems apropos.
As for the double fake, i covered the notion of the mage trying to fool the fighter into swinging at the wrong time already... BLUFF check to fool the fighter, opposed of course by sense motive. Like normal use of the bluff skill, this would not be FREE actions but rather standard actions. (if you want to change bluffing in combat to set your enemy up to free actions and even then allow multiple uses per round, you can and your rogues would LOVE YOU for it.)
So this is not all that useful except, as already noted, if the mage is hasted and wants to draw the ready without losing a spell slot..
While using the word intelligent and the word fighter in the same sentence would baffle some, an INTELLIGENT mage-hunting fighter would be armed not with the great-for-orc-bashing greataxe but rather smaller THROWABLE weapons... daggers, hand axes, spears, etc... so that the back-that-spell-up mage gets a thwock-thrown-weapon-in-the-gut and we suddenly have tactical choices beating "but the 5' step always works" thingy. With quickdraw, the fighter could even draw such a weapon and throw it.
Well, again, you go from "if the fighter know" to "the wizard knows" and I just don't fathom how the wizard gets autoknowledge... but maybe you meant to apply some possibility of the wizard not figuring out instantly what the enemy is thinking... maybe...maybe not.
ME? Sure *IF* the wizard knows the fighter has a readied action ( sense motive vs bluff check succeeds) he can try and thwart it. Thats called tactics.
In a recent game i was in, my sorcerer moved to get cover and then readied his MM spell vs casting to try and hit the enemy mage when he cast. The GM, and i disagree with this, with no rolls for bluff vs sense motive or anything, assumed he knew what i was waiting on, (OK, so thems the breaks) and in his turn the mage moved to put cover between us while maintaining line of sight to my companions... when he spelled the fighters, i had no line of sight to hit him with. (Sigh) While i object somewhat to the GMs automatic opresumption of "he knows you readied a spell" i do not disagree in the slightest with the notion of GIVEN THAT KNOWLEDGE the enemy making sound tactical decisions and thwarting me. The way i was rolling that night, he would have won the skill-off in all probability anyway.
Anyway, it seems you prefer to do things differently, thats cool. Yours seem contradictory t me, having the wiz auto-know the less serious concentration, but hey, your game. Your rules.
To some extent... not completely of course. he still retains complete dex bonus etc.KarinsDad said:
So, the "lowers his guard" basically means that the Wizard stops attempting to avoid blows? He stops ducking and weaving.
He we suddenly go for praising a skill vs skill procedure to a sudden transition to a "presume the wizard knows all".KarinsDad said:
So, knowing that the Fighter has readied an action since the Fighter is solely focusing (as per the DMG paragraphs on readying an action) on the Wizard (as you say, things are observable in
combat), the Wizard could "lower his guard", allow the Fighter the readied attack, "lower his guard again", take an AoO from the Fighter, and then cast his spell.
In readying an action, which may or may not even be directly against the wizard "ready to attack first enemy casting a spell", the fighter is much less "concentrating" than the wizard is on his spell. How do i know this? The fighter doesn't drop his guard one whit. No AoO at all.
It would seem to me that less concentration = less observable, less recognizable, etc... not suddenly MORE AUTOMATIC.
If you think that the "concentration" or "focus" of the fighter readying is SO OBVIOUS to the wizard how then can you at the same time out of the other face argue that the wizard's concentration which is enough to lower his guard is invisible, unnoticeable?
FWIW, i use opposed sense motive vs bluff checks to identify readied. I like actually using skills. Using the two skills representing "whats he up to?" and "fooling people" seems apropos.
As for the double fake, i covered the notion of the mage trying to fool the fighter into swinging at the wrong time already... BLUFF check to fool the fighter, opposed of course by sense motive. Like normal use of the bluff skill, this would not be FREE actions but rather standard actions. (if you want to change bluffing in combat to set your enemy up to free actions and even then allow multiple uses per round, you can and your rogues would LOVE YOU for it.)
So this is not all that useful except, as already noted, if the mage is hasted and wants to draw the ready without losing a spell slot..
According to the FAQ, you just ready "an attack" and determine the particulars of the attack when the trigger condition occurs. A "ready attack when spell" could mean a 5' step and whack, a grapple, or whatever. He does not have to specify the specific type of attack in advance like "partial charge."KarinsDad said:
Or, he could move back 5 feet in a lot of circumstances and the Fighter could only attack if he has a reach weapon or has readied a partial charge.
While using the word intelligent and the word fighter in the same sentence would baffle some, an INTELLIGENT mage-hunting fighter would be armed not with the great-for-orc-bashing greataxe but rather smaller THROWABLE weapons... daggers, hand axes, spears, etc... so that the back-that-spell-up mage gets a thwock-thrown-weapon-in-the-gut and we suddenly have tactical choices beating "but the 5' step always works" thingy. With quickdraw, the fighter could even draw such a weapon and throw it.
KarinsDad said:
But, basically, if the Fighter knows that the Wizard is concentrating on a spell, the Wizard knows that the Fighter is readying an action and can take steps to attempt to counter it.
Correct?
Well, again, you go from "if the fighter know" to "the wizard knows" and I just don't fathom how the wizard gets autoknowledge... but maybe you meant to apply some possibility of the wizard not figuring out instantly what the enemy is thinking... maybe...maybe not.
ME? Sure *IF* the wizard knows the fighter has a readied action ( sense motive vs bluff check succeeds) he can try and thwart it. Thats called tactics.
In a recent game i was in, my sorcerer moved to get cover and then readied his MM spell vs casting to try and hit the enemy mage when he cast. The GM, and i disagree with this, with no rolls for bluff vs sense motive or anything, assumed he knew what i was waiting on, (OK, so thems the breaks) and in his turn the mage moved to put cover between us while maintaining line of sight to my companions... when he spelled the fighters, i had no line of sight to hit him with. (Sigh) While i object somewhat to the GMs automatic opresumption of "he knows you readied a spell" i do not disagree in the slightest with the notion of GIVEN THAT KNOWLEDGE the enemy making sound tactical decisions and thwarting me. The way i was rolling that night, he would have won the skill-off in all probability anyway.
Anyway, it seems you prefer to do things differently, thats cool. Yours seem contradictory t me, having the wiz auto-know the less serious concentration, but hey, your game. Your rules.
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