hiya billd91,
i believe RC was just assisting me trying to get Water Bob to see its use was actually already in existance before 2edADnD.
It should have been clear to you that I knew it existed before 2E AD&D.
hiya billd91,
i believe RC was just assisting me trying to get Water Bob to see its use was actually already in existance before 2edADnD.
Quick question for some of the more experienced players in this thread, but it is completely off topic. Seeing as I've a relatively gamer still (I'm 25), I'm looking to the local experts on this one.
Has D&D always been about "heroes" or just "adventurers"?
I see a lot of people talk about the game being about "heroic fantasy" and I was just curious is that's been the trend since the beginning of D&D or not, or if it was something that was added along the way.
Thanks for the replies (if I get any)
As always, play what you like![]()
Has D&D always been about "heroes" or just "adventurers"?
I don't know where this wishful thinking meme is coming from, but weird monsters are not equivalent to 4E's more extreme suspension of disbelief destroying, meaningless-in-all-but-a-metagame-sense mechanics. Every edition has weird monsters, from flail snails to stwingers. Not every edition has rules that reflect nothing but a design convenience, though, to the degree that 4E does.4e takes more cues from OD&D and Basic, which were open about the weirdness of D&D; giant bees, sentient jelly, and big flying balls with eyes. I linked Rythlondar awhile back and I think it's rather relevant; those guys didn't make or try to simulate "a fantasy world." It's pretty barebones, and everything that exists in the game exists for the sake of adventurers (usually for them to kill).
But I'm not holding my breath.
Actually it's not a matter of swaying them, or convincing them, it's a matter of giving them a starting point for a more rational assesment of the issue.That doesn't follow - you cannot sway those with a more rational view without a rational argument. And you don't offer a rational argument, you offer unsupported assertions.
And why, in this thread on this forum, does the burden of proof just happen to be on me? Because i'm making the assertion? I'm countering assertions. Where's their proof? In the essays about how gary gygax would be spinning in his grave, and how videogamey 4e is? That's proof? Oh of course, since they don't have any proof, and don't recognise any proof, the burden of evidence shifts to me?Moreover, rational folks will not allow you to shift the burden of proof.
You're the one performing that dodge. Where are their facts? Where is their proof? In their hit lists about how 4e doesn't allow roleplaying? Spare me. You don't get to claim high minded ideals in this farce of a debate.You won't sway such people by making an assertion, and claiming victory if others cannot disprove it. They know that's a weak rhetorical dodge, and reject it.
No, i'm stating my opinion. And if you think that 4e bashers are not constantly lobbying for their viewpoint well. . . that kind of one sided view does not suprise me.It sounds like you are engaged in a battle for the hearts and minds of hypothetical, unnamed readers, like you're trying to WIN. That's likely the root of your problem - trying to win when nobody can keep score.
Both sides of the climate change debate claim that the media is biased towards the other side. From this then, it follows that the media is beng even handed?Actually, what I know is that both sides of the argument say we are partial to the other guys, with about equal frequency. From time to time, we've even counted the complaints. So, we have good reason to think we are fairly even-handed.
It's really sad that 3.X is about coming up with the most cautiously game-breaking pile of attributes, because ba ask in my day we had a word for that kind of player: munchkin. And where we considered munchkinism to be a bad thing, and harmful to the game, D&D 3.X has embraced munchkin ism and power gaming. Not surprising, since the people the designers listened to were the gamers who complained that their wizards had too many limitations.
It's also obvious that Third Edition's emphasis on giving the power gamers their design-based munchkin fantasy has massively hurt the gameplay from fighters that are useless, to arch-mages that are completely untouchable. But until Third Edition fans actually admit to the basic systemic flaws in the design of the game, 4E and the various retro editions is really the only hope for the non-munchkin crowd.
Actually it's not a matter of swaying them, or convincing them, it's a matter of giving them a starting point for a more rational assesment of the issue.
Second, you assume that the concepts i'm summarising are not of rational merit, but anyone who has a rational view of game design knows that, for instance, 3e fighters are garbage. I can refrence that, and rational, informed people probably know what i'm talking about, or can ask about it. My assertions are supported by the fact- you're just not willing to recognise that, or aware of it.
You realize, I hope, that not everyone plays this way. Don't conflate a particular style of play with some overall claim about what the game is about.
Yeah, I knew someone was going to misuse the Monte Cook passage again.
"Consider an Unseelie Fey Loredrake Venerable Dragonwrought Kobold Sorcerer X/Mage of the Arcane Order Y using the Greater Draconic Rite of Passage so that you're 3 Sorcerer levels ahead of your actual level. You'll need Arcane Preparation to get into Mage of the Arcane Order, and you'll want Arcane Thesis: Wings of Flurry along with lots of metamagics."
It is precisely because each class, spell, etc. was different that people played the prior versions of the game and spent so much time customizing them.