GnomeWorks
Adventurer
Saints and Lucavi
A Tale of the World of Ivalice
The world has changed. Airships fly overhead. The world grows larger, and yet smaller at the same time. New skills are developed. New weaponry. New knowledge is found. Most compelling of modern news, however, is this: the Lucavian Sect has uncovered the Germonik Scriptures. Where they got it from, no one knows, but they are said to have made a deal with the Glabados Church, and the Lucavian Sect is now allowed to preach the word of the Lucavi where they may, without interference by Glabados or any under their control. There is even rumor that the church may take the Lucavian Sect in, and their preachings may be made canon! However, with the Lucavian Sect Priests preaching about how the world wouldn’t exist without the Lucavi, and how only true power comes from them, this rumor can’t possibly be true…
Trouble brews. It’s been several hundred years since a widespread conflict in the land of Ivalice, and you can tell – the air is charged with tension, and lately, things have been changing… ships that have traveled to the west, such as those of Christoforo Tethysia, have returned, and with tales of foreign lands and strange creatures.
Not all change is good, however. Rumors from Goug speak of an underground passage that goes beneath the sea between Goug and the mainland, heading north. It is said that there is a massive necropolis there, a city so long-lost that it’s name has been forgotten. There are those who said that they knew the name of that place – but they died shortly after the city had been purportedly uncovered, their bloody and mangled remains obviously destroyed by some supernatural force.
But what does that have to do with you? Well, very little, of course. You’re the children of some of the first settlers of Tethys, and you’ve managed to scrape out a meager existence so far in the inhospitable terrain. Things have just been settling down, when the first attacks begin: a dead, mangled man, and two goblins torn into pieces.
Anger erupts. Each side declares war on the other, and now the small village that is your home has been fortified. Some of the native creatures have been penned and trained to work with the humans, though the settlement is still greatly outnumbered by the nearby goblin tribes. Some know of the rumors of the deaths in Goug, though, and they know that this might be something along the same lines… but there aren’t any excavations here, so how did something get unleashed, if there is something at all?
What you believe is up to you, but tensions are mounting. The people of both Tethys and Ivalice are preparing for war, and though it’s only a small settlement against a few tribes of native goblins, events in Ivalice’s past have started as small conflicts and erupted into nation-destroying events. Fear is rampant on both sides of what will happen, but neither sees a choice.
Trouble brews…
-----
Welcome, one and all! Some of you may recall the game that I was recruiting for a moth or so ago, which died… that was due primarily to a few things. 1) I wasn’t happy with how the Tethysian races turned out. 2) I hadn’t spent nearly enough time working out mechanics.
Now, though, I’ve hopefully worked enough things out to make it work much better than it would have, last time. I’ve looked through the mechanics of what I did last time, and spent some time thinking about them. So I think what I’ve got now is about right.
I’m looking for five to seven players for this game. I don’t mean to discriminate, but I would prefer it if you have some degree of experience with the d20 System and PbP’s in general. With the amount of hacked rules and conversions this thing is going to consist of, it will definitely not be for the beginning player or for someone who isn’t familiar with how PbP works.
I'm hoping that this will be an RP-heavy game. That means that I would appreciate it if your characters had well-done backgrounds and thought-out personalities. While I don't expect a twenty-page essay, I would appreciate some degree of thought and work. If you're looking for a light-hearted hack'n'slash game, then I'm afraid this game isn't for you.
For posting guidelines, once every two or three days is good, though more often may be required for PC-to-PC RPing. I will update as character action requires.
I’ll explain the game’s mechanics in the following posts. Hopefully, this will be much cleaner than it was last time, and easier to understand.
Also, you'll note that I am re-recruiting for this game... that's because I think we might have lost some people. I know that a few of you are still around, and still want to game... but I'm opening up the slots again, to see if anybody else wants to join in.
I also wanted to start a fresh thread, for my and your convenience. This way, there will hopefully be fewer questions about how to go about character creation.
A Tale of the World of Ivalice
The world has changed. Airships fly overhead. The world grows larger, and yet smaller at the same time. New skills are developed. New weaponry. New knowledge is found. Most compelling of modern news, however, is this: the Lucavian Sect has uncovered the Germonik Scriptures. Where they got it from, no one knows, but they are said to have made a deal with the Glabados Church, and the Lucavian Sect is now allowed to preach the word of the Lucavi where they may, without interference by Glabados or any under their control. There is even rumor that the church may take the Lucavian Sect in, and their preachings may be made canon! However, with the Lucavian Sect Priests preaching about how the world wouldn’t exist without the Lucavi, and how only true power comes from them, this rumor can’t possibly be true…
Trouble brews. It’s been several hundred years since a widespread conflict in the land of Ivalice, and you can tell – the air is charged with tension, and lately, things have been changing… ships that have traveled to the west, such as those of Christoforo Tethysia, have returned, and with tales of foreign lands and strange creatures.
Not all change is good, however. Rumors from Goug speak of an underground passage that goes beneath the sea between Goug and the mainland, heading north. It is said that there is a massive necropolis there, a city so long-lost that it’s name has been forgotten. There are those who said that they knew the name of that place – but they died shortly after the city had been purportedly uncovered, their bloody and mangled remains obviously destroyed by some supernatural force.
But what does that have to do with you? Well, very little, of course. You’re the children of some of the first settlers of Tethys, and you’ve managed to scrape out a meager existence so far in the inhospitable terrain. Things have just been settling down, when the first attacks begin: a dead, mangled man, and two goblins torn into pieces.
Anger erupts. Each side declares war on the other, and now the small village that is your home has been fortified. Some of the native creatures have been penned and trained to work with the humans, though the settlement is still greatly outnumbered by the nearby goblin tribes. Some know of the rumors of the deaths in Goug, though, and they know that this might be something along the same lines… but there aren’t any excavations here, so how did something get unleashed, if there is something at all?
What you believe is up to you, but tensions are mounting. The people of both Tethys and Ivalice are preparing for war, and though it’s only a small settlement against a few tribes of native goblins, events in Ivalice’s past have started as small conflicts and erupted into nation-destroying events. Fear is rampant on both sides of what will happen, but neither sees a choice.
Trouble brews…
-----
Welcome, one and all! Some of you may recall the game that I was recruiting for a moth or so ago, which died… that was due primarily to a few things. 1) I wasn’t happy with how the Tethysian races turned out. 2) I hadn’t spent nearly enough time working out mechanics.
Now, though, I’ve hopefully worked enough things out to make it work much better than it would have, last time. I’ve looked through the mechanics of what I did last time, and spent some time thinking about them. So I think what I’ve got now is about right.
I’m looking for five to seven players for this game. I don’t mean to discriminate, but I would prefer it if you have some degree of experience with the d20 System and PbP’s in general. With the amount of hacked rules and conversions this thing is going to consist of, it will definitely not be for the beginning player or for someone who isn’t familiar with how PbP works.
I'm hoping that this will be an RP-heavy game. That means that I would appreciate it if your characters had well-done backgrounds and thought-out personalities. While I don't expect a twenty-page essay, I would appreciate some degree of thought and work. If you're looking for a light-hearted hack'n'slash game, then I'm afraid this game isn't for you.
For posting guidelines, once every two or three days is good, though more often may be required for PC-to-PC RPing. I will update as character action requires.
I’ll explain the game’s mechanics in the following posts. Hopefully, this will be much cleaner than it was last time, and easier to understand.
Also, you'll note that I am re-recruiting for this game... that's because I think we might have lost some people. I know that a few of you are still around, and still want to game... but I'm opening up the slots again, to see if anybody else wants to join in.
I also wanted to start a fresh thread, for my and your convenience. This way, there will hopefully be fewer questions about how to go about character creation.