Recruitment for The Mist and the Moon

The Mist and the Moon

Alignments? I'd like everyone to have similar alignments, though I don't mind what. Perhaps that's a discussion to have when all four players are on board.
 

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I'd lean towards NG/TN/CG for my sorc. Those tend to be party-friendy, and I can narrow down which one when we fill the last two spots.
 

Hello,
I'd like to play as well. I'm not overly familiar with Vance, but the style seems familiar enough with some games Iv've been in.
I will probably play a Rogue/Wizard if that's OK.
Are Gnomes acceptable in your setting?
 

The Mist and the Moon

Gnomes are okay, if you are confident in your ability to roleplay a gnome mentality.

That makes three, though the mix of classes is a little dangerous. No front line and no healing.
 

Your deities look interesting.
Might not he deity Fjorn Thundercaller have Luck as a Domain, it seems that Clerics that charge headlong into battle without regards to their safety (showing insane bravery and foolishness) might have that as a Domain.

The 'Reckless Hero' with War and Luck would be a cool Cleric to play (I'd play one), otherwise, I'll be a Gnome (I do have the proper mindset, as any of my RL gaming buddies will moaningly inform you :D )
 

Looking at Dagnos, I wouldn't mind playing a barbaric Teutonic cleric of Dagnos. I could go Brb1/Clr1 or Clr2, depending on what the 4th player ends up playing. One thing... I don't think his entry lists favored weapon. What'd it be?

Burrrrrp!!

Er, just getting into character... :D

BTW: Great website, Mythmere!! Beats the heck out of my now-defunct campaign website.
 
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The Mist and the Moon

I think Fjorn works better with luck than destruction as a domain, so consider his profile changed.

As far as Dagnos' favored weapon, I hadn't picked one. What weapon would you think for a strength god? Greataxe? Mace? Club?
 

I'd like to get in on this campaign - unfortunately, while I don't know how much I'll be able to post, it will probably be something on the order of a post every other day or so. If that's too slow, I can understand that.

If that's OK, then I'm interested in playing a slightly unorthodox monk/paladin named Xes Caradtor. Do you enforce the rules for restricted classes? If you decide to, he will probably end up advancing in monk. How long do you expect the campaign to last, and how are you going to handle experience points without an end-of-session to hand them out?
 

Re: The Mist and the Moon

Mythmere said:
As far as Dagnos' favored weapon, I hadn't picked one. What weapon would you think for a strength god? Greataxe? Mace? Club?

Well, Kord form the PHB favors the greatsword. That could work, as well as the greataxe.

A club kinda fits with the tavern mentality, but I just can't picture a cleric of Dagnos taking the War domain and getting Weapon Focus (club). :D

I'd personally favor the war hammer. It has the connotation of brute strength, with a certain simplicity to it. And it makes me think of Thor, and I think Thor and Dagnos would get along wonderfully. :)

A note about domains, since you're open to suggestions: Though he's a diety of strength, Dagnos doesn't seem all that martial. Perhaps War ought to be substituted for another domain? I looked through my books, and the best replacement I could find was the Liberation domain from Dieties and Demigods, playing off his hatred of bullies and tyrants, and his Chaotic alignment. If you don't have D&DG, here's the domain info:

Liberation Domain
Granted Power: +2 morale bonus on all saving throws against enchantment spells and effects.

Spells:
1 - Remove fear
2 - Remove paralysis
3 - Remove curse
4 - Freedom of movement
5 - Break enchantment
6 - Greater dispelling
7 - Refuge
8 - Mind blank
9 - Unbinding

So, thoughts?
 
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I think if we have a Cleric of War, a Barbarian/Cleric of Strength, a Rogue, and a Monk/Paladin, we should be alright, party balance-wise.
 

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