The Mist and the Moon
For Dagnos, let's replace the War domain with the following, which I think reflects his ethos more closely than Liberation:
Stamina (elements, mental assaults, con)
Granted power: Shake off blow. After any one physical attack damages you, you may reduce the damage from the blow by two points per cleric level. You must declare that you are shaking off the blow immediately after receiving the damage. Falling damage may be shaken off. This ability may be used once per day.
1 Endure elements
2 Endurance
3 Protection from Elements
4 Freedom of Movement
5 Break Enchantment
6 Heroes’ Feast
7 Regenerate
8 Iron Body
9 Unstoppable Fortitude
Unstoppable Fortitude
Transmutation
Level: Clr9
Components: V, S, M
Range: Personal
Target: You
Duration: 1 minute/level
This spell hardens the caster’s body and imbues him or her with great toughness. The character gains +1 natural armor bonus to AC and damage reduction 50/+3. The character is immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration. The character takes only half damage from acid and fire of all kinds.
The character gains a +4 enhancement bonus to the character's Strength score.
Chronicler:
I'd love to have you join, but I don't see how a monk/paladin will fit in with the other classes already selected. It seems too lawful for the decidedly chaotic bent of the other characters. (also, I don't much like monks). Care to pick something different?
For Dagnos, let's replace the War domain with the following, which I think reflects his ethos more closely than Liberation:
Stamina (elements, mental assaults, con)
Granted power: Shake off blow. After any one physical attack damages you, you may reduce the damage from the blow by two points per cleric level. You must declare that you are shaking off the blow immediately after receiving the damage. Falling damage may be shaken off. This ability may be used once per day.
1 Endure elements
2 Endurance
3 Protection from Elements
4 Freedom of Movement
5 Break Enchantment
6 Heroes’ Feast
7 Regenerate
8 Iron Body
9 Unstoppable Fortitude
Unstoppable Fortitude
Transmutation
Level: Clr9
Components: V, S, M
Range: Personal
Target: You
Duration: 1 minute/level
This spell hardens the caster’s body and imbues him or her with great toughness. The character gains +1 natural armor bonus to AC and damage reduction 50/+3. The character is immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration. The character takes only half damage from acid and fire of all kinds.
The character gains a +4 enhancement bonus to the character's Strength score.
Chronicler:
I'd love to have you join, but I don't see how a monk/paladin will fit in with the other classes already selected. It seems too lawful for the decidedly chaotic bent of the other characters. (also, I don't much like monks). Care to pick something different?
