Some ideas on Weapon Proficiencies and regions:
If we look at the list of exotic weapons we can find out that some of them are almost ordinary weapons, that simply require more training to use (Bastard sword, Dwarven waraxe, Spiked chain) and are exotic expecially for game balance reasons, while others are strange weapons, typical of a race (Orc doubleaxe, Urgrosh, Hammer-Pick) or culture (the oriental weapons).
Also, while the weapons of the first kind are used often (almost every one-handed sword weilding fighter has a bastard sword, and lots of dwarves have the dw. waraxe) the others are almost never used (who will blow out a feat for an Urgrosh or a Hammer pick)
Now, lets explain my idea: in FR there are Regional skills and feats; why not have regional (and/or racial) weapon proficencies ? Elves are already proficient with swords and bows, why not the other races ?
For example we could say that for gnomes the Hammer-pick is considered a martial weapon (instead of an exotic one), that for dwarves coming from a particular clan the Urgrosh is a martial weapon and that for the other dwarves the battleaxe is considered a simple weapon.
In a human region covered by woods, where crossbows are rare and bows are common a shortbow might be a simple weapon and not a martial one (and the heavy crossbow a martial or exotic one). Or that in a technically advanced country where the crossbows are common the repeating crossbow and the double crossbow (described in my previous post) are martial and not exotic (so that fighters can use crossbows).
Maybe in a military organized country most of the people are conscripted in a military service and they all learn to use long spears or ranseurs.
I am now creating a campaign world and I want to have each region have different features also in game terms (like in FR) and I'm planning about adding regional weapon proficiencies. Obviously I'll have to mantain balance and so if a region gets free weapon proficiencies another one might have other bonuses (for example bonuses to skills).
When I'll have more ideas I'll post again, but I would like to know if someone tried something similar in his campaign or if someone has some suggestions about this.
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Giovanni
If we look at the list of exotic weapons we can find out that some of them are almost ordinary weapons, that simply require more training to use (Bastard sword, Dwarven waraxe, Spiked chain) and are exotic expecially for game balance reasons, while others are strange weapons, typical of a race (Orc doubleaxe, Urgrosh, Hammer-Pick) or culture (the oriental weapons).
Also, while the weapons of the first kind are used often (almost every one-handed sword weilding fighter has a bastard sword, and lots of dwarves have the dw. waraxe) the others are almost never used (who will blow out a feat for an Urgrosh or a Hammer pick)
Now, lets explain my idea: in FR there are Regional skills and feats; why not have regional (and/or racial) weapon proficencies ? Elves are already proficient with swords and bows, why not the other races ?
For example we could say that for gnomes the Hammer-pick is considered a martial weapon (instead of an exotic one), that for dwarves coming from a particular clan the Urgrosh is a martial weapon and that for the other dwarves the battleaxe is considered a simple weapon.
In a human region covered by woods, where crossbows are rare and bows are common a shortbow might be a simple weapon and not a martial one (and the heavy crossbow a martial or exotic one). Or that in a technically advanced country where the crossbows are common the repeating crossbow and the double crossbow (described in my previous post) are martial and not exotic (so that fighters can use crossbows).
Maybe in a military organized country most of the people are conscripted in a military service and they all learn to use long spears or ranseurs.
I am now creating a campaign world and I want to have each region have different features also in game terms (like in FR) and I'm planning about adding regional weapon proficiencies. Obviously I'll have to mantain balance and so if a region gets free weapon proficiencies another one might have other bonuses (for example bonuses to skills).
When I'll have more ideas I'll post again, but I would like to know if someone tried something similar in his campaign or if someone has some suggestions about this.
-------------------
Giovanni