D&D General Reification versus ludification in 5E/6E


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Cool. Cool. I was clearly talking about the 5e(2014 versions of things). Context is your friend. You did see the 2014 mentioned in my post, right?

The 5.5e problems are problems, yes. I have no desire to come up with weak justifications for the 5.5e issues as I mentioned in an earlier post.
Yes, you were comparing the 2024 hobgoblin to the 2014 mage. I'm suggesting apples to apples, 24 to 24.
 




Perhaps the issue is the Monster Manual needs to not just remove humanoids, but any weapon welding creatures? They didn't go far enough by adding claws and natural armor to goblinoids and Kobolds?
I'd be good with that. You don't really need stats for low-level mooks, and high-challenge humanoids should be unique and created with some forethought.
 

So where does Monsters of the Multiverse fit? 14 or 24? Because MoTM uses similar concepts for monsters design, but was published prior to the new MM.
It was created with the 5.5e design philosophy, so it falls into the latter edition, even though it came out before the core books did.
 

That's a False Dichotomy. It's not, "Long sloggy fight with middling damage" or "Attacks that make no sense within the fiction." There's the third option of, "Has a written special ability in the stat block that lets it do more damage."
And it's also trivial to explain that the ability is any combination of special training and attunement, such that the PC can't simply equip and use the looted items.
 

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