Relics and Rituals 2!!! I GOT IT!!! (More)

It'll be interesting to see what of my stuff made it in this one. I had two things in R&R 1, wonder if I managed to top that this time.
 

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Estilor, can you email me for your RL name and maybe a little description of what you submittted? I might be able to help on that.
 



Crothian said:


Almost, it was more cyber then anything but it did have a little bit of phantom in it, and then we clocked it at six and half before it just zoomed away.
Just wait until you have R&R, though, neh?
 

Darkness said:
Just wait until you have R&R, though, neh?

I hope yo be able to pick it up form the local store tommorrow. But in reality it takes books like 2 extra weeks to get here then everywhere else in the world. We used to get books really fast here, but not anymore.
 

Crothian said:


I hope yo be able to pick it up form the local store tommorrow. But in reality it takes books like 2 extra weeks to get here then everywhere else in the world. We used to get books really fast here, but not anymore.
Same here, except for the "used to ... really fast" part. :p

Nowadays, even the "get books" part is somewhat iffy... ;) (At least as far as WotC books are concerned, that is.)
 

Darkness said:
Same here, except for the "used to ... really fast" part. :p

Nowadays, even the "get books" part is somewhat iffy... ;) (At least as far as WotC books are concerned, that is.)

Sorry to hear that. For me it's the Mongoose books that take so long. I'm still waiting for Quint Monk and that was out in like July.
 

Katerek said:
What about balance?

Personally, I have found that many of the spells in RRI were not very well balanced <snip>

Though we've passed the dreaded -two- page mark that signals the death of 90% of all threads. R&R does have some potent spells (especially if used correctly) but most everything I've seen as had that sort of power creep.
It may be that my players don't get access to a whole lot of spells (I own all the books and grant access only grudingly, its cooler to find stuff in character) but I haven't found it to be a problem.

On the other hand one of my players got their hands on the Book of Eldrich might and I had to really get out the red ink. He whined like a stuck pig but he still uses the weaked versions of the spells over anything else (he's a sorc).

While there are a few spells which could have been edited better in R&R its hard for me to see it as unbalanced compared to most of the stuff out there.


Xarlen said:

I swear, the only real beef I had with R&R1 was the part about magic creating body heat. I'd note that every picture of the female spellcasters made with the body showing, but all the male casters were covered up.

Suspicious. ;)

My players hate this too. Each an every one of them.

Its cool though and you should think about keeping it (there's also a good metaplot related to it but that's probably optional from most peoples perspectives...)

It also forces people to get creative and heat distortion effects around powerful wizards is cool.

Xarlen said:
Coldweave?

(I see night already addressed this but...)
Its produced in Hollowfaust exclusively (at least so far as I know) it enables them to go around in great coats and provides very minor resistence to fire attacks. Not at home so I can't give prices.

Crothian said:


My impressive scarred land collection looks like this:

Divine and the Defeated
Relics and Rituals

I've said it before and I said it again: you only need the SLCS to play SL. While there are a bunch of good products (and a bunch of people, including myself, who own most of the books and post enthusiastically about minutia) they're stictly optional.

SLCS is really good, but then I use it constantly for my current game YMMV.
 
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