Relics and Rituals 2!!! I GOT IT!!! (More)

Thanks Joe for not making me give up that one JUST yet. :)

But yeah, basically the bond with Oaks and gain fey abilities too.
 

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Bendris Noulg said:
That's why I call ahead... My kids eat better if I do.;)

Nightfall:
Hey, y'know those spells from R&R1 that are bulking out the Sisterhood of Shadow... Anything from R&R2 that'll fit that list?

Well there's Verisimilitude, which increases the DC of the subjects Illusion spells. So that could help with shadow spells.

Also Shadow Chains, whihch bind different shadows together, holding their prisioner captive.

Shade Storm, summons wrathful spirits to harm living enemies.

Also Tendrils of Eternal Night, a nice little spell that was used by Dar'Tan to pull them into a planar rift and also kill them. It's a 9th level spell but MAN it's better than Ecisple! :)
 


Nightfall said:


Thought you'd like that one. Course it's not the ONLY cool one but definately somewhat better than Verdant lord...to a degree.

Now I think I need to tale my Ranget to 100th level to fit in all the prestige classes I want. :D
 



Bendris Noulg said:
Oh, kewl... Thanks!

Can't wait until it gets here!

I'm sure you'll like it. Especially the spell book "Tome of Midnight" It should be good for giving your Sisterhood of Shade some ideas.

Oh and btw, I think the Cultist of the Shade would make for some REALLY cool aversaries, since they also work in shadow but use PSIONICS instead.
 


Bendris Noulg said:
Hmmm... Mystic Shadow Masters for Aedon?

Kewwwwllll....

Yep. Apparently when the Slacerians were getting the Penumbral lords together, the Cultists were their go between. These guys can use a kind of shadowcloak ability, summon shadows AND can summon Slacerian Shadowspawn as well. Plus no slacerian construct, dragon or anything with the name "Slacerian" in it will attack them. At least if they don't attack first. Plus they get sneak attack ability. 1d6 2nd, 2d6 6th, and 3d6 10. Also they can alter their weapon into a dark blade. They have to have some power points still in use, to keep it active but it dan deal 1d6 at 5th level extra damage and then 2d6 at 8th level.
 

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