Imaro
Legend
But, and here's where the sidetrack started, @Imaro said there were no worldbuilding issues with going 3 deadly a day. In a great example of eating his own argument, he then proceeded to try to prove his point by saying that towns should be fortified, civilization has to be big enough to provide large enough armies and militias to defend itself, you should use lots of low CR monsters for higher level fights, and so on, all worldbuilding issues. I rather felt he defeated his own argument nicely. The whole argument was me challenging @Imaro's suggestion that 3 deadlies a day has no worldbuilding implications -- it's not my argument that you cannot ever use 3 deadlies a day as a pacing mechanism, and hasn't been from the start.
Ok let's have a quick reality check here... Your claim wasn't a general... It will have implications statement, with which I would have agreed, I mean it’s so broad who wouldn’t.
These are great points, but they don't consider the worldbuilding aspect this requires. If monsters come in deadly encounter units, why aren't they wreaking havoc on the non-adventurers? If the non-adventures can handle the deadly encounter units of monsters, why adventure? The solution set here works, mechanically, and does the job, but it requires me to stretch my game past where I am comfortable on the explaining why encounters are so deadly. Occasionally, yes, this works, but it doesn't work as a default, meaning that many times while trying to present a believable worlds it doesn't work out.
It was in fact the stated & specific issues, bolded above, that I disagreed were problems when worldbuilding and stated why I didn’t think they had to be...
1st question...Because in 5e a large enough number of non-adventurers will overcome a deadly encounter...
2nd question... Because non-adventurers would rather not die in large numbers, especially when there are more skilled individuals who will take the risk for a little coin...
Form there you proceeded to jump through more and more hoops to create worldbuilding problems around the two issues you stated, which I won’t requote here… going through convoluted examples that spiraled deeper and deeper down the rabbit hole of absurdity as opposed to admitting the specific problems you were calling out could be solved in numerous ways (many of which I and @OB1 suggested and even [MENTION=29398]Lanefan[/MENTION] with his shapeshifting dragon) and thus wasn’t a real problem created by worldbuilding or the use of the 3 deadly encounters.
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