That’s fair.I’d say the opposite, this goes much too far, IMO, creating new problems that don’t need to exist.
Still, there are interesting things involved, so I plan on treating it as a + thread.
Very true.I thought about it, but fixing spells is much broader exercise. Dumping spells into a spreadsheet and changing some flags around is a lot more my speed.![]()
Also, as they're meant to be support classes, they shouldn't have too many or too-distracting ego-gratification (flashy/powerful/whatever) spells competing for the slots they'll need to turn things around for their party when the going gets tough.I would probably very much default to more of those spells going on the arcane list based on the number of class abilities that Clerics and Druids get.
No worries; just knowing you're there silently judging feels like going home.That’s fair.
I’ll refrain from criticism and just lurk it.
I'll keep my eyes open for you.That’s fair.
I’ll refrain from criticism and just lurk it.
I liked that idea with Produce Flame myself, and perhaps it will make it back in eventually, but for now I (at least) want to keep any damage out of the cantrips in accordance with lowkey13 and TwoSix's concept.Very true.
An odd thought I had about all cantrips is to keep the situational effect ones like ray of frost just remove the damage portion.
Produce flame could mimic a torch with 1 fire damage as an option.
Please keep this in mind for when we get to them, I can see some potential here and thanks!For the ''other'' classes, once we get there (so no rush), this is what I'd do
Bard: Arcane magic and can use all Enchantment spells no matter the spell list, can learn rituals from all list (jack of all trades and everything). OR All 3 list, but only Enchantment, Divination and Illusion and Conjuration spells.
Ranger: Druidid Magic + expended spell list (1 per spell level up to level 5) as the more recent archetypes.
Paladin: Divine magic + oath spells (2 per spell level up to level 5)
Artificer: Arcane + expended spell list
Sorcerer: All 3 lists. OR All 3 lists but only Evocation, Abjuration, Transmutation and Necromancy.
Warlock: Arcane, but with eldritch blast as a class feature and ''hex'' X time per day without slot and without concentration at higher level (ala class variant ranger's Favored Foe)
@Fenris-77 makes a very good point, and it is one of the reasons why I am not completely OCD on keeping the lists even. I gave it a lot of the thought last night myself and do believe Wizards should be the spellcasting King/Queens of the game. They don't really get much, and although their strength lies a lot in utility, the number of prepared spells limits them and requires resting time to prepare different spells as needed. I have a lot of ideas, but that is for later.Also, as they're meant to be support classes, they shouldn't have too many or too-distracting ego-gratification (flashy/powerful/whatever) spells competing for the slots they'll need to turn things around for their party when the going gets tough.
Unless, of course, the basics of class role/identity like that are also up for re-consideration?
Going back to the early game:As far as the class role/identity, I don't think we should stray too far from them, but a little latitude will probably be needed.