Yeah, a class feature was what I was thinking. They get proficiency with the herbalism kit and on a successful WIS check it does cool healing X, whatever that needs to be. Maybe 1d8 plus WIS on a rest. I'd scale it for level too, so 2d8 at 5th and so on. Something like that anyway. You could even work in some downtime herb gathering whatnot to buff the base ability. I like it a lot. Coincidentally, poison is the flip side of this coin, and that's something that it also seem reasonable for Druids and Rangers to be good at.^ @Fenris-77 Oh, for sure! Easy-peasy. I would just like it baked in to the class(es), especially if healing through spells is being removed from them.