Animate Dead (Cleric/Wizard) (C,W)
Yikes! Should Cleric be able to make/control and turn undead? Or should Wizard get it? I have always been a fan of the evil priest with hordes of undead and it wouldn't make sense for them to be able to control them if they couldn't make them...
Classic Evil Necromancer
and EHP stuff. But, the EHP can always Command Undead, instead of creating them.
Bestow Curse (Cleric/Druid*) (B,C,W)
A tough one. Given the hexy/witchy nature Druid is moving, I think Druid might be a better fit, but it is open.
Don't move the Druid too witchy, we already have the Warlock on the arcane side.
Might, be good to have the Arcane type Bestow Curses, and the Divine types Remove them.
(Though the classic EHP should surely Bestow Curses.)
Create Food and Water (Cleric/Druid*) (C,P)
For me this is simple, but I know TwoSix was originally thinking Druid.
Biblical, yeah.
Enemies Abound (Wizard/Cleric*) (B,S,War,W)
Since this is person-affecting, I think that is why TwoSix went to Cleric, but I think the madness-affecting style of Wizard would be a better fit.
And it started life as a wizard Illusion spell.
Feign Death (Cleric/Druid) (B,C,D,W)
Who KNOWS!? All big 3 get this spell.
It works as both a naturalistic spell (plenty of animals do that sort of thing), and a parlor trick, so, yeah. Toss up.
Hunger of Hadar (Druid*/Cleric*) (War)
While I was thinking Druid, and TwoSix Cleric, I think after moving Arms of Hadar to Wizard, I am sure this will likely follow.
Hadar is an arcane GOO-associated Star, yes.
Life Transference (Cleric/Druid*) (C,W)
While Cleric and Wizard (and I was thinking Cleric at first), giving the necro nature I am actually leaning towards Druid now as a way Druids can heal.
Druids should certainly heal.
Goodberry and Healing Spirit make a lot of sense for that.
This one could go either way.
Slow (Wizard/Cleric*) (S,W)
Since this is a physically-affecting spell, I think that was why TwoSix went with Cleric (sort of like another Hold Person). Still, since it applies to any creature, I like it for Wizard but I could go either way.
Longtime Wizard spell.
Hold connotes divine authority, Slow not so much.
Summon Lesser Demons (Wizard/Cleric*) (War,W)
Given the extraplanar nature, I was going Wizard, but with the Cleric/Warlock idea I think TwoSix decided Cleric fits better for that reason.
This is one of those things where you just might want to put different spins on it and go with both. Or, Arcanists can summon demons, Divine can banish them - that'd work.
I like the idea of Druids (Primal, ties into the tribal/shamanic vibe) getting more spirit-oriented spells, like this one, and Healing Spirit.
Tongues (Cleric/Wizard) (B,C,S,War,W)
Given that Comprehend Languages went to the Wizard for the investigation/research aspect, I like Tongues for the social-support aspect.
It's Ok for the wizard to have the magical-cryptography-like Comprehend Languages, and the Cleric the biblical Tongues.
Vampiric Touch (Wizard/Druid*) (War,W)
I could see this going either way, so I would defer to Druid for the necro aspect if others agree.
Vampires and life-draining are un-natural, it's a signature Necromancer spell. I'd say wizard.[/SPOILER][/QUOTE]