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5E Reworking Spell Lists (Reducing "Sameyness")

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@Minigiant :

Here is another radical approach. It requires a great "rethinking" of the classes and their roles, etc.

Divide up each school to each caster/half-caster as follows...

Bards: Enchantment (Charm) - 40 spells
Cleric: Conjuration (Create) - 78 spells
Druid: Transmutation (Change) - 93 spells
Paladin: Abjuration (Protect) - 52 spells
Ranger: Divination (Find) - 32 spells
Sorcerer: Illusion (Deceive) - 31 spells
Warlock: Necromancy (Delve) - 36 spells
Wizard: Evocation (Manifest) - 100 spells

So, the "old" main casters have long spell lists (78, 93, and 100) and the others much shorter, but they all have other features (inspiration, warriors, metamagic, invocations) to make up for it.

Does it make some drastic changes? You BET! Cure Wounds, for instance, would become a WIZARD spell!

But, it automatically removes sameyness, makes each caster type very unique, etc.
That's how Mages and Minigiants, my own old spin on 2nd/3rd edition, works. Kinda.

Every caster is a full caster but they only get access to one school. The schools with less offensive spells are more weapons trained.

The few casters who can use multiple schools are seriously limited in spell list. Usually requiring multiple casting stats. Every caster is super unique there.

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