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D&D 5E Reworking Spell Lists (Reducing "Sameyness")

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Not too hard, but we had 18 disagreements, so I guess not too easy either. :)

Conjure Barrage
Create Food and Water
Daylight
Dispel Magic
Enemies Abound
Fear
Feign Death
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Melf's Minute Meteors
Nondetection
Slow
Stinking Cloud
Thunder Step
Tongues
Vampiric Touch
Water Walk
Yep, these are the one I had the most difficulty with.

Hunger of Hadar I went with Cleric because of my fore mentioned theory that astrology stuff = wizard.
Tongues I also went with cleric because of ''the tongue of fire'' and ''speaking in tongues''.
Stinking Cloud I went with druid but I think Wizard would be better
Water Walk is bliblicaly-inspired, so I went with Cleric
MMM I could see going to Wizard because of tradition and ''attack roll'' spells.
Nondetection went on the druid list only because I think ranger should have it :p
Hypnotic Pattern remind me of the ''beauty of nature'' spell from BG2 I used as a druid.
Enemies Abound I always see as awakening primal fear/savagery in an ennemy, but I could see it on all 3 list tbh.
 

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Tony Vargas

Legend
Not too hard, but we had 18 disagreements, so I guess not too easy either. :)
Conjure Barrage
So another Ranger "what an arrowing experience!" spell, I guess we must. ;)

Create Food and Water
Daylight
Dispel Magic
Water Walk
Tongues
Three of these are 'trivializing biblical miracles,' so they'd better be Cleric.
Daylight sure seems to fit, especially having already given them Light.
And Dispel Magic is Ok with the proviso that Arcane gets Counterspell.

Enemies Abound
Fear
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Melf's Minute Meteors
Nondetection
Slow
Stinking Cloud
Vampiric Touch
Can't see these being anything but Arcane.

Feign Death
Thunder Step
Could be Primal.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Feign Death feels like a parlor trick, so Arcane to me. Enemies Abound feels soooo much like a primal power from 4e's druid...i cant remember the name...dang.

EDIT: Awaken Bloodlust? Inflict Rage? are those a thing?
 

Tony Vargas

Legend
Feign Death feels like a parlor trick, so Arcane to me. Enemies Abound feels soooo much like a primal power from 4e's druid...i cant remember the name...dang.
Enemies Abound was a wizard Illusion spell in 4e.

EDIT: Awaken Bloodlust? Inflict Rage? are those a thing?
You might be thinking of Call of the Beast, which was closer to a mark - soft control, used right it could break up focus fire, used wrong encourage it - could probably set up the odd catch-22 as well.
 
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TwoSix

"Diegetics", by L. Ron Gygax
Yep, these are the one I had the most difficulty with.

Hunger of Hadar I went with Cleric because of my fore mentioned theory that astrology stuff = wizard.
Tongues I also went with cleric because of ''the tongue of fire'' and ''speaking in tongues''.
Stinking Cloud I went with druid but I think Wizard would be better
Water Walk is bliblicaly-inspired, so I went with Cleric
MMM I could see going to Wizard because of tradition and ''attack roll'' spells.
Nondetection went on the druid list only because I think ranger should have it :p
Hypnotic Pattern remind me of the ''beauty of nature'' spell from BG2 I used as a druid.
Enemies Abound I always see as awakening primal fear/savagery in an ennemy, but I could see it on all 3 list tbh.
HoH - agree with your logic.
Tongues - Biblical stuff to Cleric carries weight, but info gathering and access to knowledge feels wizardly. Tough call.
Water Walk - I lean towards Cleric here now. Biblical + Water walk is about the idea of balance and transcendence over physical limitation rather than mastery over water, so Cleric.
Nondetection - feels wizardy to me, but not attached to it.
Hypnotic Pattern is "bard fireball", so I leaned wizard. Druid makes sense here too. Fairly powerful spell, so tweaking this can be used for balancing.
Enemies Abound - I always saw this more as clouding the mind so everyone looks dangerous, but "primal fear" idea isn't bad either. I defaulted to my "charm = cleric" concept.
 

Tony Vargas

Legend
I defaulted to my "charm = cleric" concept.
I do not care for that one, BTW.

When a Cleric got some sort of mind control, it seemed to evoke a sense of divine authority. Command, Calm Emotions, Enthrall, Hold Person.

Charm Person, Suggestion, Hypnotic whatevers, have always been arcane, especially Enchantment/Charm and Illusions specialist things.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Oh, I reread ''Nature's Beauty'' ; its more powerful than I remembered compared to Hypnotic Pattern. I was an Illusion that could save-or-kill then blind those who saved.
 

Aldarc

Legend
They hadn't just been "implied". They were real categories with real rules effects -- I daresay more than in 4E. To take just one example, a 3E talisman of the sphere cares if you're an "arcane spellcaster"; a 4E talisman doesn't.
Cool. Tell me about the druid material in the 3e Complete Primal book.
 


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