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Rhun's Greyhawk ALPHA OOC Thread (ToEE) - CALLING MY PLAYERS!


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So we descended into the temple of Air, but now appear to be approaching Water?

We cleared out Fire already?

I can't remember now. Rhun??

If we've already cleared water, then seems little point in progressing further down this corridor.

Maybe the ol' Paladin's Detect Evil can help here? :)
 

So we descended into the temple of Air, but now appear to be approaching Water?

We cleared out Fire already?

I can't remember now. Rhun??

If we've already cleared water, then seems little point in progressing further down this corridor.

Maybe the ol' Paladin's Detect Evil can help here? :)

You've defeated the forces of Fire & Earth, though the high priest of the Earth Cult escaped you. You've been in the Air Temple, and defeated the guardians there, but you have yet to encounter any of the Air Temple's troops. Nor have you yet to encounter any of the Water Temple's troops.

There is also the forces of the "Greater Temple" which you have heard about, but not yet encountered.

Also, just a reminder that Detect Evil is limited in the Temple of Elemental Evil, as the entire structure radiates evil.
 


Thanks Rhun!

No problem.

It is interesting really. I just finished putting together a timeline for the OMEGA group, and I'm working through doing the one for ALPHA. You ALPHA players have inflicted WAY more damage on the Temple forces than they have, in (I think) less in-game time. I won't know for sure until I complete your timeline, but I'm pretty sure they've been at it for at least a couple more days in-game.
 

The group has been fairly aggressive. And there have been some big battles with uncertain outcomes, so no real surprise that we are 'scoring' well.

And guess I'd better work out how to use the new dice roller...
 

The group has been fairly aggressive. And there have been some big battles with uncertain outcomes, so no real surprise that we are 'scoring' well.

No doubt about that. There have been several times you have pushed ahead, when any prudent group would have pulled back! ;)

And guess I'd better work out how to use the new dice roller...

It is fairly simple once you start playing around with it. Let me know if you have any questions.
 


TIMELINE

13 Harvester
- Arrive in Hommlet from Furyondy
- Report to Burne & Rufus
- Spent night at Inn of the Welcome Wench
- Learn rumors of the Moathouse and the Temple of Elemental Evil

14 Harvester
- Investigate Moathouse
- Fight & defeat bandits lairing in upper levels
- Retire to Moathouse's ruined tower to rest and recover

15 Harvester
- Explore Moathouse dungeons
- Fight & defeat gnolls & bugbears
- Rodigan disappears while scouting, never to be seen again
- Fight & defeat The Master & his guards
- Lucius & Jorb are slain by The Master
- Marco joines the party
- Spent night in The Master's chambers
- (Advancement to 3rd Level)

16 Harvester
- Continue exploration of Moathouse dungeons
- Fight & defeat ghouls
- Fight & defeat Lubash the Ogre
- Rescued Torr Grayson & Nyer Hardiwick (merchants) and Randath (gnome)
- Travel to Hommlet
- Visit Burne & Rufus
- Imprison The Master & bandit prisoners in Burne's Tower
- Receive "Clue Poem" from Burne
- Kine leaves the party
- Spent night at IotWW

17 Harvester
- Spent in Hommlet running various errands

18 Harvester
- Return to Moathouse
- Exploration finds Moathouse completely empty
- Travel to Nulb
- Visit Waterside Hostel
- Make camp upstream of Nulb

19 Harvester
- Travel to the Temple of Elemental Evil
- Two-Axe joins the group
- Investigate broken tower
- Fight & defeat bandits
- Find escape tunnel
- Find abandon cottage in woods north of the ToEE
- Return to ToEE
- Explore Temple Proper
- Descend to Dungeon Level One via Eastern Vestry Stair
- Fight & defeat ghouls & ghasts
- Fight & defeat stirges
- Retire to broken tower

20 Harvester
- Return to ToEE
- Descend to Dungeon Level One via Eastern Vestry Stair
- Fight & defeat temple guards & reinforcements (gnolls & bugbears)
- Withdraw before further reinforcements arrive
- Retire to broken tower

21 Harvester
- Roused in middle of night by Temple Forces
- Defeat Jargo Brickcrusher & brigands, but the Redhand escaped
- Retire to abandoned cottage
- Two-Axe leaves the group
- Interrogate Jargo Brickcrusher
- Travel to Hommlet
- Imprison Jargo beneath Burne's Tower
- Kurt the Purger joins the group
- Marco leaves the group
- (Advancement to 4th Level)

22 Harvester
- Visit Burne's Tower
- Receive arcane scrolls and potions from Burne
- Travel to ToEE
- Descend to Dungeon Level One via Western Vestry Stair
- Rescue four human prisoners
- Fight & defeat ghouls & ghasts
- Coraine falls in pit, triggers ambush my Temple guards, defeat guards
- Pursue fleeing guard
- Otto is killed
- Fight & defeat Earth Elemental guardian
- Trevor joins group
- Withdraw from ToEE
- Make camp in Gnarley Forest

23 Harvester
- Return to ToEE
- Descend to Dungeon Level One via Eastern Vestry Stair
- Fight & defeat armored ogre
- Stumble on Earth Cult Ceremony
- Fight & break the strenght of the Earth Cult
- Romag, High Priest of the Earth Cult escapes
- Rescue captive gnome
- Descend to Dungeon Level Two via North Stair
- Fight minotaur & temple guards
- Withdraw from ToEE
- Make camp in Gnarley Forest
- (Advancement to 5th Level)

24 Harvester
- Return to ToEE
- Descend to Dungeon Level One via Western Vestry Stair
- Descent to Dungeon Level Two via Main Ramp
- Fight & defeat trolls, owlbear, & dire boar
- Fight & defeat Fire Cult troops
- Fight & defeat Alrrem, High Priest of the Fire Cult, and his summoned Fire Demon
- Ragnok recovers Stone of Elemental Power (Fire)
- Withdraw from ToEE
- Travel to Hommlet
- Spend night at IotWW

25 Harvester
- Confrontation with Ragnok in Burne's Tower
- Ragnok Imprisoned
- Spend day in Hommlet running various errands
- Spend night at IotWW

26 Harvester
- Spend day in Hommlet running various errands
- Meet with Lord Burne
- Spend night in Burne's Tower

27 Harvester
- Attempt short-cut to Temple, but unable to ford the Imerdys Run
- Travel to ToEE via Nulb Road
- Make Camp in Gnarley Forest

28 Harvester
- Return to ToEE
- Caught in fire trap at entrance
- Withdraw into woods
- Return to broken tower
- Find secret entrance to Dungeon Level Three
- Fight Falrinth the Wizard, and force him to flee
- Recover Orb of Golden Death
- Fight ogres & bugbears
- Withdraw from ToEE
- Retire to broken tower
- Return to ToEE via secret entrance to Dungeon Level Three
- Find trapdoor entrance magically secured, unable to progress
- Return to Temple Proper

BREWFEST
- Enter Temple Proper via climbing through high windows
- Descend to Dungeon Level Two via Central Pit
- Fight & Defeat Air Elemental guardians
 
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Well, I've got the timeline all sorted out, as posted above. I'll get it added to an INFO thread as soon as I get the rest of the information together. Currently it is about 1 or 2 AM on the morning of the holiday of Brewfest.

Also, I'm working on getting your LOOT updated, since it hadn't been updated since early 2009. Bad Rhun! Bad DM!
 

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