Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

Rhun

First Post
Legildur said:
I've had a look at the beginning of this thread and the IC thread, but didn't see any guidelines there.

That's because those early posts were lost in the Great Database Crash of '06.


I think the complete list includes:

PHB, DMG, PHB2, DMG2, CA, CAdv, CW, CD, EPH, MMI, MMII, MMIII (and anything from the SRD)
 

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Legildur

First Post
Rhun,

Draft version of character sheet for your perusal. I'm yet to select spells or flesh out his background and weight. Essentially Kurt is an undead hunter. Possibly aiming for Sacred Exorcist PrC at a later point.

Legildur

[SBLOCK=Kurt the Purger]Kurt the Purger
Neutral Good Human Cleric 3 of Heironeous (Glory and War)

Age: 30
Gender: Male
Height: 6 ft. 1 in.
Weight: 230 lb.
Eyes: Blue
Hair: None
Skin: Tanned

STR: 16 [+3] (10 points)
DEX: 11 [+0] (3 points)
CON: 14 [+2] (6 points)
INT: 12 [+1] (4 points)
WIS: 15 [+2] (8 points)
CHA: 14 [+0] (6 points)

HP: 24 (3d8 + 6)
Armor Class: 18 (10 base +0 dex +6 banded mail +2 shield)
Initiative: +0
BAB: +2
Attack: +7 Longsword (1d8+3) 19-20/x2

Speed: 20ft

FORT: +6 (3 base + 2 con +1 resistance)
REFL: +2 (1 base + 0 dex +1 resistance)
WILL: +6 (3 base + 2 wis +1 resistance)

Abilities:
- bonus feat
- bonus skill points
- favoured class any
- divine spells
- turn undead 9/day (1d20+4 for 3d6+5)


Feats:
1st Level
- Extra Turning
Human Bonus
- Sacred Healing
Cleric Bonus (War domain)
- Martial Weapon Proficiency (longsword)
- Weapon Focus (longsword)
3rd Level
- Sacred Purification


Skills: (24=16+4+4)
Concentration +8 (6 ranks, +2 con)
Heal +10 (6 ranks, +2 wis, +2 circumstance)
Knowledge (religion) +7 (6 ranks, +1 int)
Knowledge (the planes) +4 (3 ranks, +1 int)
Spellcraft +4 (3 ranks, +1 int)


Languages:
- Common, Celestial


Equipment:
Armor & Shield
-Banded Mail (250gp, 35lb)
-Heavy Steel Shield (7gp, 10lb)

Melee weapons
-MW Longsword +7 (1d8+3, 19-20/x2) (315gp, 4lb)
-dagger +6 (1d4+3, 19-20/x2) (2gp, 1lb)
-spiked gauntlet (1d4+3, 20/x2) (5gp, 1lb)
Ranged weapons
-Light Crossbow +2 (1d8, 19-20/x2, 80ft.) (35gp, 4lb)
-10 bolts (1gp, 1lb)

Miscellaneous Magical or Psionic Items
-Vest of Resistance +1 (1000gp, 1lb)

Potions
-Eagle’s Splendor (300gp, -lb)
-Remove Paralysis (300gp, -lb)
-Lesser Restoration (300, -lb)
-Cure Light Wounds (50gp, -lb)
-Magic Weapon (50gp, -lb)

Mundane equipment
-Explorer’s Outfit (10gp, -lb)
-Whetstone (2cp, 1lb)
-Bedroll (1sp, 5lb)
-Healer’s Kit (50 gp, 1lb)
-Holy Symbol (25gp, 1lb)

Weight Carried: lb
Remaining money: 100gp


Description
Solid set man, shaved head, square goatee beard, prominent brow.

Personality
Determined and intolerant. Always seeking for a way to purge undead – with by force of will or by sword. Doesn’t always play by the rules of the church.

Background
A very militant cleric of Heironeous. Kurt was raised as the second son of a merchant family, but felt a calling to the church when he came of age. With the knowledge of the scale and scope of undead brought his his new religious education, Kurt took a vow to their destruction - whether by blade, spell or faith. With a fervent pursuit of his goal, Kurt has participated in several "raids", but his singular focus has seen the local church "let him go" to find his feet for a time before returning to service the congregation in more appropriate ways.[/SBLOCK]
 
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Rhun

First Post
Legildur said:
Rhun,

Draft version of character sheet for your perusal. I'm yet to select spells or flesh out his background and weight. Essentially Kurt is an undead hunter. Possibly aiming for Sacred Exorcist PrC at a later point.


Looks good. Hit Poins should be 24 (I forgot to mention we are rounding up every level). He should fit in well with the group, especially Boddynock's character.

Now I just have to figure out how to introduce him. Perhaps the other players will be nice to me and head back to town really soon. :D
 

Rhun

First Post
Alright boys and girls. I should have a new post up for you tonight. I'll finish up the interrogation with the dwarf, and provide you with all the info you need. Then we'll proceed as if you returned to Hommlet. This will give me a chance to drop Marco from the group and introduce Kurt.

Sound fair? I'd like to get this game back on track here this week. :D
 



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