Irda Ranger said:hong always makes sense ... to me.
I have always viewed hong as a professor in a clowns outfit. There is lots of intelligence behind the facade

Irda Ranger said:hong always makes sense ... to me.
Rechan said:Have you ever tried to play a Monk with 28 Point Buy?
It's a real PITA with classes like Paladin and Monk where you need good stats in 3-4 abilities.
Whereas a wizard can simply lean on his high Int or a rogue on his high Dex; all of their class abilities are keyed into that one ability.
Exactly my thinking on this topic, especially since, in some cases, those abilities aren't even available until higher levels, no? Plenty of time to raise an 11 to 12 before then.Plane Sailing said:It is a super list, but in all of those instances there is just ONE ability that needs to be 12 in order to get a class bonus.
Doesn't seem like MAD to me, I'm afraid.
Aloïsius said:Maybe... It would be interesting. But other options exist :
* + x magic item (please, no !)
* different stat generation (random ?).
There is one "20" : that's a 18 + the 2 increase of level 4 and 8.
Cadfan said:What classes exist in 3.5 where that actually happens?
I know that technically you could roll 18, 10, 10, 10, 10, 10, and then you'd have class abilities that you couldn't use. But, trying to be reasonable, can you list a class where this occurs?
And just to keep things on a level footing, lets ignore multiclass characters. If you're playing a Monk/Shadowcaster, you get what you deserve when you can't get sufficient bonuses in all six stats.
This seems like such a tempest over nothing. The worst MAD in 3.5 is probably the Favored Soul types who eventually need a 19 in one mental stat and a high stat for saving throws in another, while also hopefully fighting in melee from time to time. So lets call that One. A favored soul who hopes to be a melee brawler has noticeable MAD because he needs all stats except Int.
Anyone else?
Or is the complaint not really that classes get abilities that they can't use due to MAD, but rather that classes get abilities but can't pimp out every single one of them simultaneously?
I don't even think Favored Souls have it that bad -- they just have to pick whether they're going to be melee-centric and choose spells that don't involve saves (typically the ever-dominant Cleric self-buffs) or if they're going to be casting-centric and pull points away from physical stats. That doesn't strike me as crippling, it strikes me as good design -- he's one of few Divine casters that actually has to make choices about his advancement instead of just being told "Yeah, you get everything and a bag of chips."Cadfan said:This seems like such a tempest over nothing. The worst MAD in 3.5 is probably the Favored Soul types who eventually need a 19 in one mental stat and a high stat for saving throws in another, while also hopefully fighting in melee from time to time. So lets call that One. A favored soul who hopes to be a melee brawler has noticeable MAD because he needs all stats except Int.
BTW. You forgot:Khaalis said:Well, lets compare, all of the following are class abilities that are based on “off-stats” for the class (and this is just a small list).
Come on now - that was totally me being aggressive. There's no passiveness involved.Baby Samurai said:I think we all take hong's posts a hell of a lot more seriously than your consistently passive aggressive action…