Ring of the Fey Lord (DM:Atanatotatos, Judge:Lord Sessadore)Up:Lorik, etc.

[sblock=OOC]
The unicorn touches Ironheart with her horn, he feels instantly friendly towards her and will go out of his way to keep her safe.

I guarantee nobody will be able to tell the difference...

Ironheart: Cannot attack the unicorn and will make OA's with +2 bonus if anyone attacks her within reach (save ends), Dazed TENT (satyr)

Remember everybody, I have Reach 2, so be careful!
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It never ends...Derien dashes forward, not sure what to make of the unicorn's odd behavior toward Ironheart, but when nothing horrible happens he turns his attention to the enormous boar.[sblock=Actions]Move: to F11
Standard: Lance of Faith the boar, 11 vs. Reflex, 9 damage. Rats.[/sblock]
 

Ikni leaps forward, darting behind the clump of trees where the unicorn is, and charges the satyr. Her sword whirls in a dizzying blur, and looping bands of force encircle the satyr, holding it in place even as her sword strikes home, turning aside at the last instant to the flat.

[sblock=actions]Move/charge to I16, avoiding OAs if possible. (I think it is, depending on how you interpret the charge movement rules.) Foesnare on satyr; hits AC 28 for 10 damage and the satyr is immobilized till the end of my next turn.[/sblock]
 

Haruka focuses her attention on the boar. Her lips move, but the sound that escapes is that of dry leaves blowing over stone. As she strides forward, her shadow grows and engulfs her, obscuring her form. She raises her arm towards the boar, and her serpentine tattoos once more appear to tear themselves out of her skin and extend towards the boar. Finally, she flings a spray of glowing needles at the animal, but the attack goes wide.

[sblock=Actions]All damage I do is nonlethal, unless I specify otherwise.

Minor: Curse boar.
Move: Move to H10, gaining concealment from Shadow Walk (defense bonus listed in mini-stats).
Standard: Vampiric Embrace against the Boar. Hits Will 16 for 17 necrotic damage and 3 untyped. On a hit, I gain 7 temp hp.
Action Point: Dire Radiance against the boar, which totally misses.[/sblock]

[sblock=mini-stats]Haruka Sato- human warlock 1
Initiative: +1 | Passive perception: 9 | Passive Insight: 15
AC: 15 (17) | For: 15
(17) | Ref: 15 (17) | Will: 14 (16)
HP: 30/30 | Bloodied: 15 | Surge value: 7 | Surges: 10/10
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +2 vs AC, 1d6
Powers: Eldritch Blast, Hellish Rebuke, Dire Radiance
Vampiric Embrace
Flames of Phlegethos
[/sblock]
 

"He is not to interfere. YOU HEAR THAT bard! Stay out of this" the humanoid calls out.
“Oh suuure, I’ll stay out of this, Your Goatiness. Yes sir. Mm-hm. Can do…”

“Naturally, I can’t speak for Rock, though.”


The little stone-creature in Rhole’s hair yelps “Rock!” and blows a raspberry at the satyr.

During his speech, the bard has been fiddling with knots while turning and twisting his legs out of the ropes, almost popping a bone out of place in the process. The tiny gargoyle exclaims “Wowsers!” at the extraordinary talents displayed by the wandering group, while Rhole finally manages to free himself.

The gnome turns to the escalating battle and purses his lips as if whistling, but no sound comes out. Instead, a loud, cheesy, and over-the-top cavalry fanfare plays all over the battlefield – as if heralding in the arrival of proverbial reinforcements.

[sblock=Actions]Move: Try and escape bonds: 10
Standard: Try and escape bonds again: 19
Minor: Ghost Sound to announce Rhole’s entrance (Master Trickster racial feature)

(I assume the first check failed and the second succeeded)

Rhole – Gnome Bard 1
Passive Perception 15, Passive Insight 11
AC 17, Fort 11, Reflex 15, Will 16
Resist 5 fire
HP 24/24, Bloodied 12, Surge Value 6, Surges 8/8
Speed 5, Initiative +1
Action Points: 1, Second Wind
Powers: Cutting Words, Vicious Mockery;
Focused Sound, Majestic Word: 2/2, Words of Friendship; Fade Away, Ghost Sound;
Stirring Shout
[/sblock]
 


[sblock=OOC]
Sorry, I got confused because the enemies went so soon after me, I kept thinking they had to go again before my turn came up.
[/sblock]

Ironheart's leaves crackle as he feels Haruka's magic pass him. He turns awkwardly to glare at her in suspicion, which leaves him open for a vicious gore. He drops the warlock from his attention and turns back to the boar. With a bestial roar, he swings his axe towards it, making a deep cut.

[sblock=OOC]
Use Font of Life to save vs beguilement at beginning of turn: Save vs Beguilement (1d20=9) fail.

Earth Shield Strike vs Boar (1d20+7=23, 1d10+5=13) (yay for reach!) I assume that hits: 13 damage and I get +1 AC until EONT.

Save vs Beguilement again: Save vs Beguilement (1d20=13) Success
[/sblock]

[sblock=Ironheart stat block]Ironheart- Wood Woad Warden 1
Passive Perception: 10 (12 in wooded feywild), Passive Insight: 10
AC:17, Fort:16, Reflex:10, Will:12 -- Speed:6
HP:23/35, Bloodied:17, Surge Value:8, Surges left:13/13
Initiative 0
Action Points: 1, Second Wind: not used
Powers: Warden's Fury, Warden's Grasp, Strength of Stone, Earth Shield Strike, Wood Woad Resolve, Earth Spikes, Fearsome Ram Attack], Form of the Fearsome Ram
[/sblock]
 

It never ends...Derien dashes forward, not sure what to make of the unicorn's odd behavior toward Ironheart, but when nothing horrible happens he turns his attention to the enormous boar. The white light is off target and scorches the leaves around the creature.

Ikni leaps forward, darting behind the clump of trees where the unicorn is, and charges the satyr. Her sword whirls in a dizzying blur, and looping bands of force encircle the satyr, holding it in place even as her sword strikes home, turning aside at the last instant to the flat.

Haruka focuses her attention on the boar. Her lips move, but the sound that escapes is that of dry leaves blowing over stone. As she strides forward, her shadow grows and engulfs her, obscuring her form. She raises her arm towards the boar, and her serpentine tattoos once more appear to tear themselves out of her skin and extend towards the boar. Finally, she flings a spray of glowing needles at the animal, but the attack goes wide.

“Oh suuure, I’ll stay out of this, Your Goatiness. Yes sir. Mm-hm. Can do…”

“Naturally, I can’t speak for Rock, though.”


The little stone-creature in Rhole’s hair yelps “Rock!” and blows a raspberry at the satyr.

During his speech, the bard has been fiddling with knots while turning and twisting his legs out of the ropes, almost popping a bone out of place in the process. The tiny gargoyle exclaims “Wowsers!” at the extraordinary talents displayed by the wandering group, while Rhole finally manages to free himself.

The gnome turns to the escalating battle and purses his lips as if whistling, but no sound comes out. Instead, a loud, cheesy, and over-the-top cavalry fanfare plays all over the battlefield – as if heralding in the arrival of proverbial reinforcements.

Ironheart's leaves crackle as he feels Haruka's magic pass him. He turns awkwardly to glare at her in suspicion, which leaves him open for a vicious gore. He drops the warlock from his attention and turns back to the boar. With a bestial roar, he swings his axe towards it, making a deep cut.

The satyr continues to play his pipes and the cooling melody falls over Derien, Ikni, and Ironheart. You all feel a bit foggy as the music takes hold.

The unicorn teleports next to his boarish ally, touching the boar with her horn and his wounds begin to heal. She then moves farther down the path.

The boar rushes past Ironheart, who swings his weapon at the creature, but it glances off the boar's tough hide. It then charges forward at Derien, who caused it so much pain and its tusks smash into the warlock, the force so powerful it knocks him to the ground.

[sblock=OOC]
Satyr plays Dazing Melody on Derien, Ikni, & Ironheart - vs Will (Derien), Ironheart, Ikni (1d20+11=22, 1d20+11=20, 1d20+11=21) Hits all of you, DAZED TENT
Unicorn uses Fey Step to teleport next to boar, uses Horn Touch to heal the boar 16 hp. The uses it's standard action to move to current location
Boar moves to B10,11 - takes OA from Ironheart - vs ac; dmg (1d20+7=13, 1d10+5=13) misses, charges Derien - vs ac; dmg (1d20+7=19, 1d10+4=7) Hits for 12 dmg (forgot +5 for charge dmg), knocks Derien prone.

Status:
Unicorn: -5 hp,
Boar: -19hp, bloodied
Satyr: -25 hp, immobilized TENT (Ikni)
Ironheart: Dazed TENT (satyr)
Ikni: Dazed TENT (satyr)
Derien: Dazed TENT (satyr), bloodied, prone

Init:

Ironheart - 14 - 23/35
Bad Guys - 13
Derien - 13 - 13/26 <- you're up
Ikni - 9
Haruka - 6
Rhole - 4
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Last edited:

[sblock=ooc]Shouldn't the boar be at -22 hp? On round 1, it took 5 damage from JNC and 20 damage from me. Then in round 2, it took 13 more damage from JNC before being healed for 16. 5 + 20 + 13 - 16 = 22.[/sblock]
 

Ikni reels from the dizzying melody, but manages to whirl her blade down at the satyr, invoking thunder to bind it nearby.

[sblock=actions]booming blade, hits AC 18 for 10 damage. If that hits, and he ends his turn non-adjacent to me, he takes an additional 10 thunder damage.
[/sblock]
 

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