The gnome steps back from the whispers and monsters. He wipes off some swamp-water that splashed in his face when the chokers emerged from hiding.
“Whoa, tentacle-dudes, hands off the merchandise! Now this calls for some serious crowd control.”
Rhole’s fingers dance across the Great Ultra-Intense Thundering Audio Ripper, emitting almost hypnotically rhythmic tunes. It draws the attention of one of the chokers in particular, though not enough to make it cease its grip on Ironheart.
[sblock=Actions and Tactics]
Move: Shifts to G11.
Standard: Cutting Words on Monster 2. On a hit of
Will 6 it deals 8 psychic damage and Rhole pulls it to K7, thus ending its grab on Ironheart.
Minor: Deceptive Move (familiar ability) to keep Rock invisible until end of Rhole’s next turn.
Arcana checks to ID small dagger-thrower, lady, and chokers:
23, 30, 21.
Rhole will also try his Daily on the lady early on, though while allies are grabbed I think its better for him to free them by pulling monsters off with Cutting Words. This will probably be the case pretty often, since all our foes apparently have +11 to hit.
Rhole – Gnome Bard 1
Passive Perception 15, Passive Insight 11
AC 17, Fort 11, Reflex 15, Will 16
Resist 5 fire
HP 24/24, Bloodied 12, Surge Value 6, Surges 7/8
Speed 5, Initiative +1
Action Points: 1,
Second Wind
Powers:
Cutting Words, Vicious Mockery;
Focused Sound, Majestic Word: 2/2, Words of Friendship; Fade Away, Ghost Sound;
Stirring Shout
[/sblock]
[sblock=Arcana 15]
The Cloaked figure is a Dark Creeper, small shadow humanoid.
The woman is a Howling Hag, Medium Fey humanoid
Monster 1 & 2 are Swamp Chokers (re-flavoured Cavern), they are small natural humanoids.
A choker’s arms and legs contain multiple knobby joints of cartilage, which allow them to flex and coil almost like tentacles. Thus, a choker’s movements are rolling and fluid.
[/sblock]
[sblock=Arcana 20]
Dark Creeper - mDagger (standard; at-will) ✦ Weapon
R Dagger (standard; at-will) ✦ Weapon
CKilling Dark (when reduced to 0 hit points)
Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark creeper explodes in a spout of darkness.
Combat Advantage
Dark Step (move; at-will)
The dark creeper moves up to 4 squares, gains a +4 bonus to AC
against opportunity attacks, and gains combat advantage against
any target that it ends its move adjacent to.
Howling Hag -
Baleful Whispers (Psychic) aura 5; an enemy that ends its turn in
the aura takes 1d6 psychic damage
mQuarterstaff (standard; at-will) ✦ Weapon
C Howl (standard; at-will) ✦ Thunder - Close blast 5;
C Shriek of Pain (standard; recharges when first bloodied) ✦ Thunder - - Close blast 5;
Change Shape (minor; at-will) ✦ Polymorph
A howling hag can alter its physical form to appear as an old crone of any Medium humanoid race (see Change Shape, page 280).
Fey Step (move; encounter) ✦ Teleportation
The howling hag can teleport 10 squares.
Chokers - mTentacle Claw (standard; at-will) - Reach 2;
M Choke (standard; at-will) - Grabbed target only;
Body Shield (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack)
Chameleon Hide (minor; at-will)[/sblock]
[sblock=Arcana 25]
Hag - Resist 10 Thunder
[/sblock]