Zaebos said:
Flanking still has the word threaten in it.
But, again, it only has the word threaten in it in reference to the ally who is helping you flank, never in regards to
you.
Zaebos said:
Since you can only flank as part of an attack action (edit: or full attack action), the answer is no you do not 'flank' when it's not your turn.
Then, once again, you've made Formians and Axiomatic creatures immune to flanking. Congratulations.
Any square you can melee attack is a threatend square. By this, the fact that under the flanking rule it says that "When making a melee attack...", it would be redundant to have the word threaten in since you already threaten the square into which you can make a melee attack as stated under the threaten rule.
Except, of course, that this is patently not true.
SRD said:
Whip: A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack.
SRD said:
If you are unarmed you don't normally threaten any squares...
Whip attacks and non-improved unarmed strikes are melee attacks. Neither of them threaten any squares. Therefore, you do not always threaten the squares into which you can make a melee attack.
Therefore, assuming they are one and the same, as you keep doing, is incorrect.
ThirdWizard said:
EDIT:
Wait, does this mean that it was possible to get a flanking bonus attacking unarmed in 3E too? You're making a melee attack, your ally is threatening, you're both flanking (only on your turn it seems - on his turn neither of you are flanking...).
I ask because that's been postulated as the reason why they changed it, but if its been like that the whole time, then that wouldn't be a reason.
I've postulated that this is a potential reason, but you're slightly misremembering that reason.
In 3.0, you could flank when making a non-improved unarmed strike so long as your ally had a weapon in hand or was a monk. Because of this, it was impossible to flank anyone in a "D&D Standard" tavern brawl until someone - you or them - drew steel.
In 3.5, by changing the wording to [potentially] allow flanking in a "D&D Standard" tavern brawl, they opened up the language enough that ranged flanking has become a possiblity. IMHO, of course.