Round 17 IS OVER

Please vote for ONE FEAT to be eliminated


  • Poll closed .
Wulf Ratbane said:
Math is hard.


Sorry Wulf...probabilities are not cumulative...each roll has a given chance to succeed, just because you rolled repeatedly does not guarantee that youll get a hit, or even score within the 20%. You could roll forever and never hit that 20% because it isnt 20% of them hit, its each one has that chance to hit.

And I dont see how you think that I cant handle math because Id rather have one good solid hit than a dozen maybes.
 

log in or register to remove this ad


Point Blank Shot must go!


Mr. Kaze said:
Or watch a 1st level fighter with dex of 18 and combat reflexes and 2-weapon fighting make 6 attacks in as many seconds as people are running out of a burning building or somesuch. (Compare to the Smoke 'em Out scenes in Yojimbo or Seven Samurai.)

Well, the 18 Dex gives 4 additional Attacks of Opportunity, so it could be 7 attacks, right? TWF for 2, plus 5 AoOs as opponents move past.

Or, make him a human fighter with Combat Reflexes, Power Attack, and Cleave. 1 Regular attack, and then 5 AoO with a Cleave after each one. What's that--12 attacks? I guess the opponents are all tiny and fit 2 to a square around the fighter. ;)
 



Matt Black said:
Weapon Finesse. Am I correct in thinking that d20 is the only system in which dexterity isn't the primary attack stat? At the very least, it should be the default for light weapons, rather than a feat. I mean really, dex measures hand-eye coordination. The obvious ability for when you've got something pointy in your hand and you want to poke it in someone eye.
Ding ding.

I'm voting Weapon Finesse again. At the very least it should be a free option.
 

Barendd Nobeard said:
Or, make him a human fighter with Combat Reflexes, Power Attack, and Cleave. 1 Regular attack, and then 5 AoO with a Cleave after each one. What's that--12 attacks? I guess the opponents are all tiny and fit 2 to a square around the fighter. ;)

Unless you have Great Cleave, you only get 1 cleave attack per round. Great Cleave combined with Tiny foes (all gathered around you, in all three dimensions) can yield a very large number of attacks though... until the DM rules thatit's a swarm.

--Seule
 


Tolen Mar said:
Sorry Wulf...probabilities are not cumulative...each roll has a given chance to succeed, just because you rolled repeatedly does not guarantee that youll get a hit, or even score within the 20%. You could roll forever and never hit that 20% because it isnt 20% of them hit, its each one has that chance to hit.

If you have a 20% chance to hit, you will hit 20% of the time, on average.

If you take a d20 and roll 1000 times, an impartial, scientific observer will reasonably expect 200 of those rolls (20%) to be 17 or better.

Can you guarantee it? Of course not. Is it possible you might roll a natural-1 a thousand times in a row? Sure.

Is it even possible you could, as you say, "roll forever and never hit that 20%"? Uhh, yeah, it's possible.

But it's not remotely probable.

The most likely result is that you will roll 17 or better almost exactly 20% of the time (approaching exactly 20% as the number of iterations approaches infinity).

An intelligent player will play the law of averages in order to maximize his odds.

If you have a 20% chance to hit, it means your damage over multiple iterations (ie, on average) is 20% of your expected damage.

So if your damage is, for example, X, then your average damage on any given attack where you have a 20% chance to hit is (.20)(X).

Why? 80% of the time my damage is zero (because I missed). 20% of the time my damage is X (because I hit). For any single attack roll, when you add up all the expected damage for every possible number I could roll between 1 and 20, it's:

0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+X+X+X+X.

So the average is 4X/20, or (.2)(X), or 20% of X. (Remember, X is my weapon damage.)

(This is no different than determining that the average on a d6 is 3.5-- you add up all the possible results from 1 to 6, then divide by the total number of possibilities: (1+2+3+4+5+6)/6 = 3.5. Just trying to keep you on the same page.)

I'll continue and hope I haven't lost you yet:

And your expected, average damage when you have a 10% chance to hit is (.10)(X).

So, your expected, average damage when you have TWO rolls with a 10% chance to hit is (.10)(X) + (.10)(X).

(Just as the average of 2d6 = 3.5 + 3.5 = 7.)

Now let's try to show you how this would work using a very specific example. Let's say you have a magic bow that always does 5 points of damage per hit.

Let's furthermore say that you hit on a 2 or better. (Your archer is awesome.) That's 95% of the time.

If you roll a single attack, your average damage is 4.75 (.95*5).

If you roll two attacks at -2, now needing a 4 or better to hit, your average damage is 8.5 (.85*5 + .85*5).

If you were to continue comparing results all the way up to "I need a 17 or better to hit," then rolling two attacks is ALWAYS better, on the average.

At the point where you need a 17 to hit, the results are

Single Attack: (.20)(5) = average 1 damage.
Double Attack: (.10)(5) + (.10)(5) = average 1 damage.

So if you need a 17 to hit, it's statistically a dead heat whether you are better off with one attack or two.

At the point where you need an 18 to hit, the results are

Single Attack: (.15)(5) = average .75 damage.
Double Attack: (.05)(5) + (.05)(5) = average .5 damage.

This is the point where it's no longer mathematically wise to make two attacks, because one attack has a better AVERAGE damage output than two attacks.

And I dont see how you think that I cant handle math because Id rather have one good solid hit than a dozen maybes.

As a gut reaction, I can't fault, "I'd rather have one good solid hit than a dozen maybes." I'm down with that sentiment.

But that's just not the case here.

I'm trying to show you that the -2 penalty does NOT result in "a dozen maybes." The drop in probability, and the commensurate drop in average damage output, is not as bad as you believe it is.

It's just ignorant to continue to hold onto that fallacy.
 

You know, there's a lot of good arguments about eliminating Weapon Finesse. Still doesn't mean that I don't hate Rapid Shot.

Demiurge out.
 

Pets & Sidekicks

Remove ads

Top