D&D (2024) Rules that annoy you

R_J_K75

Legend
They did experiment with a proficiency die during the Next playtest. I think they decided it was too swingy, but it did make it into the 2014 DMG as a variant rule.
I followed the Next playtest only briefly and I don't remember that, or maybe I stopped following at the point it was added. I did read the 2014 DMG but don't recall that variant rule either, I'll have to look at it again. I was really hoping that when One D&D was announced that it would have been a redesign rather than a revision, but life goes on.
 

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pukunui

Legend
I followed the Next playtest only briefly and I don't remember that, or maybe I stopped following at the point it was added. I did read the 2014 DMG but don't recall that variant rule either, I'll have to look at it again. I was really hoping that when One D&D was announced that it would have been a redesign rather than a revision, but life goes on.
I don't remember what packets it was in, but I think it was around the last few. I've posted the variant rule from the DMG in the post just above yours.
 

R_J_K75

Legend
I don't remember what packets it was in, but I think it was around the last few. I've posted the variant rule from the DMG in the post just above yours.
I saw it, and yes that is pretty much what I was getting at. I agree with you, and the designers, that unless it's hard wired into the mechanics of the game it's probably not a good option to use as a variant rule. It really pains me sometimes watching a player pour over their character sheet for every last modifier they have or remembering a spell or magical item modifier during combat.
 

pukunui

Legend
I saw it, and yes that is pretty much what I was getting at. I agree with you, and the designers, that unless it's hard wired into the mechanics of the game it's probably not a good option to use as a variant rule. It really pains me sometimes watching a player pour over their character sheet for every last modifier they have or remembering a spell or magical item modifier during combat.
And rolling lots of dice is fun! I believe one of the designers, possible Mearls, said that's why the kept the proficiency dice as an optional rule in the final game - because they knew that some people just like rolling more dice.
 

R_J_K75

Legend
And rolling lots of dice is fun! I believe one of the designers, possible Mearls, said that's why the kept the proficiency dice as an optional rule in the final game - because they knew that some people just like rolling more dice.
Yes its fun and easier to add up dice than modifiers IMO.
While I enjoyed rolling the extra dice, I can understand the designers' thinking that proficiency should be a more stable benefit than what a die roll represents ~ especially since it gets swingier as the die size gets bigger, which is probably the opposite of what an increasing proficiency should represent.

Rather than increasing the die size, it might make more sense to increase the number of dice so you end up with dice pools, as you say. So maybe it should start with 2d4 and then go up to 6d4.
I missed this when I read the variant rule. I've noticed sometimes when I click on push notifications it doesn't always show the whole quote. More dice would most likely make for more random results but if NPC's and monsters use the same rules then it shouldn't make a difference. As far as whether the die size should go up vs the number of dice IDK. I didn't do very well in statistics in college but on the face of it, it would seem adding up less dice would be easier, but may give greater variation then rolling more of the same dice. Overall I'd prefer fun over balance. I really wish that game balance hadn't become such a dominating force in game design. I do miss AD&Ds random character generation aspects. Some classes were better than others but you had have good rolls to earn those classes.
 

CreamCloud0

One day, I hope to actually play DnD.
It's when those per-day limits are taken off casters (rituals and cantrips, I'm looking right at you as I say this) they get out of hand in a hurry.
rituals i agree with, cantrips i don't think wouldn't be half as bad if they didn't auto scale like they do, i'd rather the wizard be dealing d10 fire damage with fire bolt a turn than d8+dex piercing with a crossbow, IMO casters should be bringing elemental coverage with their attacks, even if they're reduced to their weakest capabilities.

it'd be interesting to see cantrips actually scale off extra attack, that way your EA+3 eldritch knight fighter can use 4d8 ray of frost while the wizard is still slinging 1d8 unless they shell out for a spell slot.
 

mamba

Legend
One thing, (while maybe not a single rule), that annoys me is the +/- modifier. For example, make a heal check to perform brain surgery in under 6 seconds (with advantage), roll d20+4. Make an attack roll, saving throw, skill check, etc with a single or series of modifier(s), spells that give a +/- modifier, magical items, etc; see where I'm going with this? I really wish that D&D would have gotten rid of this by now and just made rolling a dice pool rather than having to add or subtract modifiers. It can slow the game down at times. 1d20+1d4, 1d20+2d6 would be so much easier IMO, or something similar.
how is that easier, you did not get rid of the addition and have to roll more dice
 

mamba

Legend
Discussion about solving martial-caster imbalance deserves its own thread and it's silly to expect me to come with an answer in the middle of another discussion, that is only tangentially related.
I mean you are already turning it into this discussion by complaining about my ‘solution’, so all you do now is chicken out from having to provide one yourself. Put up or shut up, I am ok with either one.

Also, the casters have exactly the same amount of spell slots. They're more eager to use them to outshine martials outside of combat to not feel like they wasted time preparing utiltiy spells, however. The moment they know its a resource they won't run out of, in my experience, they tend it to slide or even forget about it, letting other classes to shine.
so what about all the spell slots they have now left over for combat, somehow they are not eager to spend those, outshining combat even more (while supposedly gracefully stepping aside outside of combat, only reminding people every once in a while how much easier the party would have it if they were allowed to do their thing outside combat as well)?
 


Interestingly, I use a proficiency die and it actually makes things LESS swingy, rather than more. Rolling two dice (even different dice) makes it more likely that the total is close to the average.
Don't destroy our illusions. ;)

The feeling is more swinginess, because many people roll the dice after the d20 roll and only when rollimg the d20 has a chance to make a difference.
 

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