About two or three years, I think? it was a while ago.
And yes, and it's a Silver best seller on DriveThru RPG actually (I know that's not all that impressive, but I've had a rough couple of years, let me take some pride where I can find it).
The Singularity System. It's a setting-neutral science fiction game engine with cheap "plug and play" add-on modules (not "module" in the D&D sense) that let you pick and choose whatever you want to include for the setting you're building, or replicating. I often recommend it to people who want to play in a setting that either doesn't have an RPG or does not have an RPG with rules they like.
Like for instance if you want your setting to have
cyberware, buy this. If you don't want your setting to have cyberware, do not.
If you want your setting to have
psionic powers (or I guess magic), buy this. If you don't want your setting to have psionic powers, do not.
And so on.
It's an homage to Traveller (Traveller covers have traditionally always been black and red minimalist, which is why the Singularity core book's color is white and blue minimalist) but by way of mechanics that are like a streamlined version of Shadowrun 4th Edition (which I wrote quite a lot of stuff for).
Our company's final release was
Systems Malfunction, an upgraded version of the Singularity System wedded to an incredibly complex and thoroughly played in campaign setting well over a decade in the making. If the idea of fighting a spirit dragon in powered armor tickles your pickle at all you might want to check it out.