Ruling on Suggestion (longish)

EOL

First Post
So I'm DM'ing last night and the party is in a fight that I've tried warning them repeatedly is too tough for them to win. It's a frontal assault against a group of about 100 classed bugbears including some 10th lvl sorcerers and clerics and some 12th lvl fighter 1/2-Dragon Bugbears (they're about 12th level). But they seem intent on going for it anyway so I modify my tactics to capture rather than kill.

It gets to the point where one of the Half-Dragon's has the main fighter pinned, everyone else is out of the fight except for the wizard who casts mass suggestion, and says, in goblin, "Kill all other bugbears". So I tell him that doesn't sound like a reasonable suggestion and though I'm not saying it completely negates the spell it may have not work exactly the way you want it to.

So he changes it to "Protect me and my friends." So the half-dragon fails his will save, but I have him maintain the pin (though cease doing any damage) since as far as he's concerned holding the guy is as good as any other method of protecting him (The secret service protection), plus I was trying to capture rather than kill, which can be sort of difficult to do with high level characters (especially those who seem intent on dying).

In the end half the party was captured and half the party got away, the other half can be rescued and will probably get all their equipment back, but despite the relative non-impact of the combat, the main fighter is upset about the way I handled the suggestion. So that's what this somewhat long winded thread boils down to is how should suggestion work.

From the PHB (pg. 258):
You influence the actions of the enchanted creature by suggesting a course of activity(limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking a creature to stab itself, throw itself ont a spear, immolate itself, or do some ofther obviously harmful act automatically negates the effect of the spell. However a suggestion that a pool of acid is actually pure water and that a quick dip would be refreshing is another matter. Urging a red dragon to stop attacking your party so that the dragon and the party could jointly loot a rich treasure elsewhere is likewise a reasonable use of the spell's power.
In my mind there is a heirarchy of enchantment spells. Charm, which is generally useless as an in combat spell. Suggestion, which can be used in combat, but only redirect people in a limited fashion, and dominate which finally gives you total control. Nicely spaced at 1st level, 3rd level and 5th level. The player's point was that suggestion should only not work in obviously suicidal situations and that dominate has a much longer duration. I'll grant the duration though in game play terms there's not a huge difference between an hour per level and a day per level, but on the suicidal point even dominate doesn't allow that.

The other argument is that I was forcing the player (who's not especially inventive) to be clever about the wording of the suggestion. I can see this, but I did give him advice on the first suggestion and I don't think it would have required being too inventive to accomplish what they wanted (release of the fighter).

Also suggestion is a compulsion spell and under charm and compulsion in the DMG it says, "Compulsion is a different matter altogether. A compulsion overrides the subject's free will...a compulsion makes the subject obey the caster." But under no circumstances does the general description in the DMG override the actual text of the spell, and that's still only valid if the intial suggestion is valid.

I wanted to also get a feel by comparing it to other spells, certianly it was more effective than chain lightning would have been (Bugbears have lots of hit points). When you look at the number of people under it's effect it was better than a summon monster and would have been enormously better than a summon monster if I gave it a carte blanche.

The final question is how do you work the "must be worded in such a manner as to make the activity sound reasonable" clause of the suggestion spell? Is this a suggestion (unintentional pun) that the DM can twist the wording, in a fashion like a traditional wish(which is basically what I did)? Or is it just flavor text? I would think not, that phrase made it into the SRD and they give several examples of what they mean by it (in the PHB, not SRD). Or is it black or white either you rule the suggestion is immediately negated or it works, no middle fuzzy ground? Perhaps in this situation I should have gave a save bonus (similar to charm), but nothing like that is in the description.

In any event sorry for the length of the post, but I feel that at least one of the characters was very unhappy with last night's session which makes me feel like I could have handled it better.
 

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Okay...Perhaps I was too long winded...I'll rephrase. What can a player do with the suggestion spell, and how important is the actual wording?
 

Well....

"Kill all other bugbears" sounds more like a command rather than a "reasonable" suggestion. I'd have this fail because he didn't give the bugbears a good reason to do as he asked.

You get a sentence or two, so something like: "Your masters have been stealing from you. You should help us defeat them so we can get the loot from them and split it fairly." would be more likely to succeed, IMO. If the situation is such that this is not such a reasonable suggestion(maybe there is no way that loot could have been stolen), then I'd give the target(s) a bonus to the save.

I do _NOT_ look at suggestion as something that gives a lot of wiggle room. The target's will has been temorarily usurped. Those that fail their saves WANT to follow the suggestion and will do so in what they believe is the most effective course of action short of _directly_ taking their own lives(charging a Half-Dragon/Bugbear Ftr12 is not _directly_ taking your own life and clearly allowable by the spell. With spells that leave room for wiggling(like Geas), the target KNOWS he is under the influence of a spell and still has complete control of his own will. He has free will to follow the will of the spell caster or suffer the consequences.

So anyway...I definately allow a properly worded suggestion to force an enemy to change sides in a fight. Dominate is stronger because it has a longer duration and you can continually direct your target. Suggestion has a short duration and you've got to get your intentions entirely into one or two sentences.
 

so I modify my tactics to capture rather than kill.
That is where you went wrong. If your players know you will soften things up to cover their stupidity, then they will continue to be stupid. Likewise, if you cave in on your ruling, then you are just begging to be challenged every time they don't like something you come up with.

As for the Suggestion, it seems to me to be very poorly worded. If the player said "Protect the Fighter!", the bugbear should have asked "Why?". It's the answer to that questions which lets you decide if it seems reasonable or not. And really, the answer should have been in the initial suggestion already.

Given the nature of bugbears and their society, I would even have let the "Kill the other bugbears" suggestion work if it had been worded in a convincing manner:

"Enough of this squabbling, my test is done! He who is strongest among you shall be lord and master of all you kind. Leave off this pointless fight with my comrades and prove yourselves unto me by vanquishing your rivals. He who is the last bugbear standing shall be named the king of kings and gain glory beyond measure!"

or some such. (shrug)
 

Uller said:
So anyway...I definately allow a properly worded suggestion to force an enemy to change sides in a fight. Dominate is stronger because it has a longer duration and you can continually direct your target. Suggestion has a short duration and you've got to get your intentions entirely into one or two sentences.

You and Xahn'Tyr both seem to agree that the wording is important, that the reason to obey the suggestion should be within the suggestion itself, something I agree with entirely but what about the argument that I'm punishing the player for not being particularly clever when he's playing a character who is? Certainly I don't have my players fight me in single combat (they would probably win) to see whether they hit an opponent.
 

Xahn'Tyr said:
so I modify my tactics to capture rather than kill.
That is where you went wrong. If your players know you will soften things up to cover their stupidity, then they will continue to be stupid. Likewise, if you cave in on your ruling, then you are just begging to be challenged every time they don't like something you come up with.
I agree sometimes I don't think I'm ruthless enough to be a DM. Though there's no way I'm caving on the ruling however I would like to learn from my experiences.
As for the Suggestion, it seems to me to be very poorly worded. If the player said "Protect the Fighter!", the bugbear should have asked "Why?". It's the answer to that questions which lets you decide if it seems reasonable or not. And really, the answer should have been in the initial suggestion already.

This is a good point, and one that I completely agree with.

Given the nature of bugbears and their society, I would even have let the "Kill the other bugbears" suggestion work if it had been worded in a convincing manner:

"Enough of this squabbling, my test is done! He who is strongest among you shall be lord and master of all you kind. Leave off this pointless fight with my comrades and prove yourselves unto me by vanquishing your rivals. He who is the last bugbear standing shall be named the king of kings and gain glory beyond measure!"

EXACTLY, NOW THAT'S A SUGGESTION! Now why can't I get my players to catch the vision? :rolleyes:
 
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so I modify my tactics to capture rather than kill.

What is that all about???? Ok, if you do this you have to kill at least one of them to teach a lesson. You can't let them think that you are soft in any way, that's how players get you. I would in no way let the entire party survive this situation, unless they came up with something miraculously brilliant.

As for the spell, I have gone the path Xahn'Tyr has suggested when handling this spell. As long as they word it properly, I will make it so. But, I do believe that you handled this properly.... Of course, the DM is always right.
:)

Edit: grammar
 
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EOL said:


You and Xahn'Tyr both seem to agree that the wording is important, that the reason to obey the suggestion should be within the suggestion itself, something I agree with entirely but what about the argument that I'm punishing the player for not being particularly clever when he's playing a character who is? Certainly I don't have my players fight me in single combat (they would probably win) to see whether they hit an opponent.

The player has lots of time to bombard you with canned suggestions outside the game. He should be able to figure out something good with feedback and a week to prepare.
 

EOL said:
...but what about the argument that I'm punishing the player for not being particularly clever when he's playing a character who is?

If the caster has a high Int, he should probably be able to craft a well-worded Suggestion. Have him make an Int check against DC 10 or 11. He can tell you what effect he's going for. Based on the roll you can role-play what he said and determine the effectiveness of the spell.
 

Victim said:


The player has lots of time to bombard you with canned suggestions outside the game. He should be able to figure out something good with feedback and a week to prepare.
That actually brings up a point I didn't mention (looking at my initial post I can't believe I missed anything :rolleyes: ) after the combat was over they talked about how Mass Suggestion was the cornerstone of thier strategy. Which leads me to believe two things, they could(and should) have put more thought into the suggestion and second that they thought it was going to be really powerful. (more powerful than it should have been)
 

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