Wizard's Fury. On one hand, it doesn't have a big Daily Power effect on the turn you cast it. On the other, it turns you into an encounter-long artillery piece. Some love it, some hate it, I think it's pretty cool.
Exactly, Vic. Peg loves it because she loves the auto-hit magic missile, and it was the perfect choice in this circumstance. During the minute-long ritual they had to cast it let Stron completely eliminate the threat before the rising corpses got close enough to do any damage. I have this image of an aerial view of the PCs on the floating island, waterfall shimmering into rainbows as it falls off the edge, with Strontium systematically flinging magic missiles at the wretches of Kyuss while they completely fail to surround the party.
This was a good fight. I had awful luck hitting with the burrowing worms (neat effect: with every missed save the worms burrow deeper into you, increasing the ongoing damage from 10 to 15 to 20 + stun.) MM3 monsters are so much better designed than monsters from the previous Monster Manuals. Other than my normal "reduce defenses by 1 to compensate for the expertise feat", no changes were needed at all. Plus, I rolled something like 4 or 5 natural 20s. My old Paranoia d20 (a game where a 1 is good and a 20 is awful) never fails to roll high.
The small skill challenge at the end was something new I'm trying. The challenge (with rapidly escalating DCs - history 17, [social skill] 21, arcana or perception 25, and several skill checks at arcana 29 (and perhaps other skills) coming up) gives physical clues in the form of some stuff I've written. If the players can figure it out based on what I've written, they'll get a big bonus on those upcoming arcana 29 rolls. If they succeed they may be able to bypass some of Zacris's tower's defenses. If they can't, combat and death and flaying!
I'd actually expected the tower approach to be combat from the start, although it looks like a very tough one. The PCs are interested in finding a non-combat solution because they (quite correctly) anticipate it to be deadly. I want to reward them thinking their way through problems, so this is a work-around that allows either result.
I'll include the clues they got about Inquisitor Zacris and his tower. My players can feel free to read these again (they're just spoiler blocked for space), but please no speculation in this thread about what they may have to do.
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Skill challenge to bypass the guardian of Inquisitor Zacris:
Part 1: History: DC 17 (can only be attempted if visiting a sage)
From the journal of Cleric Rozikar, Sword of the City:
"And the Inquisitor took me to his tower of Wonders, with the traitorous slaves were brought in tow behind us. He advised us to hurry, less his safeguards strip the flesh from our bones, "before I wish it done" he said, and it was risible, and we laughed heartily so as not to offend. And the Inquisitor stood upon the disc of shimmering silver as the tower unhinged itself, and the Inquisitor called upon the Seven Dark Eyes of Dread Ysid, and the Guardian was stilled; so did he then bid us run to the disc where we were safe, and one of the slaves fell and was flayed before our eyes, the the Inquisitor bid us let him lie as a warning to others. And so we did."
Part 2: Diplomacy, intimidate (etc.) DC 21: to get access to forbidden texts containing mentions of Ysid.
Part 3: Arcana DC 25: (only possible once successes are reached in the first two parts)
From the spidery scrawls of Yundoon, Odassian warlock, flayed alive by Inquisitor Zacris for crimes against the true Gods:
"hE waTCheS, yOU fOol. yoU FoOL. DoN'T yoU fEel It? hE wAIts in tHe sKY aBovE anD WHiRls aBoUT ouR hEAds as The sEAsoNs tuRn. he waiTs beHiNd mirROrS aNd in evERy eYe. hE aPes yoUr sHapE aNd sHEen anD DaNCes mERriLy wHen hE tHInKs yoU cAn't sEe. buT i cAN! i caN! tHe miRRoRs aLiGn, onE fOr ev'Ry EyE, and eAch sEes the othEr as tHey reFLeCt theMselVes bAck! thIs is hoW yOU cAll hIm anD drAw uPon hIs wILL, heAr the sINginG. tHe sinGing! i wiLL siNg for YOu, anD yOu wilL seE Him yoURseLf wheN you dREaM, and wHen yoU sHave, and whEn you drESs, and wHen you DiE. hE waTcHes you alWays, anD he sIngS yoUr seLf awaY.
Parts 4-6: Arcana DC 29 x3 (bonus if they're doing the right thing(s):
Disable the tower's guardian.
Failure: (Not saying in this thread.)[/sblock]