[Saga] Star Wars: Rebels with Style OOC

Or 1 xwing and 1 ARC-170 fighter. lol

And FX, there is a good talent tree in the officer class for Shipboard combat. If we get assigned to a big ship, it could be cool to have officers do work on the big ship, while the pilots make attack runs in snub fighters.
 

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I think a lot of the ship weapons are pilot controlled (BAB +Ships int or something like that) and other non-pilot controlled (manual heavy) weapons use the persons Heavy Wpn Proficiency.

I think we are quite a bit ahead. I could be completely wrong. I am not really that familiar with the rules having used them just a little bit in our face-to face games.
 


That would be cool.

I know. Me too. I cannot wait. Yea!

Talking about his almost makes me almost want to take Heavy Weapons Proficiency. With all of my feats and stuff I could be really annoying with a starship weapon. ;)

Yeoman said:
And FX, there is a good talent tree in the officer class for Shipboard combat. If we get assigned to a big ship, it could be cool to have officers do work on the big ship, while the pilots make attack runs in snub fighters.
 



FreeXenon said:
I think a lot of the ship weapons are pilot controlled (BAB +Ships int or something like that) and other non-pilot controlled (manual heavy) weapons use the persons Heavy Wpn Proficiency.

Trained Pilots get a +2 bonus to pilot-operated weapons, but still suffer nonproficiency penalties.
Vehicle combat grants proficiency with a pilot-operated weapons.
The Scoundrel's spacehound talent grants proficiency with all weapons aboard a ship.
And the Weapon proficiency (heavy) feat includes all vehicle weapons.

So a typical soldier-based pilot has Weapon Prof (heavy), a scoundrel-based pilot has Spacehound, and anyone else (or anyone going for Ace Pilot) takes Vehicle Combat.
 

Ankh-Morpork Guard said:
Wellll....

Its possible we might get this moving today if all the characters get good and finished.

Well, this evening I'll be at my tabletop game unless it gets cancelled for some reason (running my first mostly-fighter character in 14 years of playing D&D).
 

Ahhh.. OK. A better answer than mine.
Good to know.


drothgery said:
Trained Pilots get a +2 bonus to pilot-operated weapons, but still suffer nonproficiency penalties.
Vehicle combat grants proficiency with a pilot-operated weapons.
The Scoundrel's spacehound talent grants proficiency with all weapons aboard a ship.
And the Weapon proficiency (heavy) feat includes all vehicle weapons.

So a typical soldier-based pilot has Weapon Prof (heavy), a scoundrel-based pilot has Spacehound, and anyone else (or anyone going for Ace Pilot) takes Vehicle Combat.
 

This is going to be so awesome. I'm not even that far from ace pilot, I just need vehicular combat to qualify for ace pilot, and Martial Arts 1 for elite trooper. Bwahaha! I could be an ace pilot, elite commando, skilled surgeon, and heavy weapons specialist. I'm the queen of disparate skills!
 

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