[Saga] Star Wars: Rebels with Style OOC

Yeoman said:
This is going to be so awesome. I'm not even that far from ace pilot, I just need vehicular combat to qualify for ace pilot, and Martial Arts 1 for elite trooper. Bwahaha! I could be an ace pilot, elite commando, skilled surgeon, and heavy weapons specialist. I'm the queen of disparate skills!

Most PrCs aren't all that hard to qualify in SWSE; even though none of the current PrCs really match up with her background and abilities, Istara could qualify for at least 3 PrCs without taking any levels in classes other than the ones she's got already and using no more than 2 feats/talents. I've got a back-burner idea of sending her into Officer (and taking the Naval Officer tree from SotG) as a Han Solo-esque career change at 10th level or so if there's not a good techie PrC in this year's SWSE books (Threats of the Galaxy, Force Unleashed campaign guide, KotOR campaign guide, Scum and Villiany) and web enhancements.
 

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I'll pick Advanced Melee Weapons Proficiency as my last feat. I'll update the sheet ASAP ;). Then I'm ready too.
 

I will be taking 1 level of Gunslinger (Debilitating Shot) at 8th and one level of Elite Trooper (Greater Devastating Shot) at 10th.
 

drothgery said:
Most PrCs aren't all that hard to qualify in SWSE; even though none of the current PrCs really match up with her background and abilities, Istara could qualify for at least 3 PrCs without taking any levels in classes other than the ones she's got already and using no more than 2 feats/talents. I've got a back-burner idea of sending her into Officer (and taking the Naval Officer tree from SotG) as a Han Solo-esque career change at 10th level or so if there's not a good techie PrC in this year's SWSE books (Threats of the Galaxy, Force Unleashed campaign guide, KotOR campaign guide, Scum and Villiany) and web enhancements.


No, I completely understand. As Viria's real talents are medical, and then support fire, there are no real PrCs for me either. I'm embracing the madness. :)

For the record, I love the easy to qualify classes. Mainly because they don't feel out and out superior to the base classes. I get new abilities, but lose free feats.
 

Oh. AMG, have you watched Babylon 5? Do you know the Minbari Pike? It's like normal staff but it can be collapsed to a tube that fits to ones hand. I picked up Force Pike and thought it would be cool if I could have it modified to work similarily. Maybe a little extra to the cost and extra swift action to activate or something?
 
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FreeXenon, for what it's worth, I think your division of teams is well thought out and solves some of the overlap problems. Also, don't forget that Clawdites are technically multi-gender :D.
 

Thank you. :)
I was wondering if I was off my rocker. It would not be the first time. ;)

I wasn't sure if it was a waste of a post or 4. Hopefully my analysis will prove of some some use as the game goes on.

The thought that Clawdites were androgynous (I think that is the correct word) had crossed my mind when the incidental gender division was pointed out ;), but it was in the far back of my mind. I could not believe that I didn't even notice it.

Thanks again. =)

Ampers& said:
FreeXenon, for what it's worth, I think your division of teams is well thought out and solves some of the overlap problems. Also, don't forget that Clawdites are technically multi-gender :D.
 
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Ampers& said:
FreeXenon, for what it's worth, I think your division of teams is well thought out and solves some of the overlap problems. Also, don't forget that Clawdites are technically multi-gender :D.

It depends on whether or not AMG is going to run it like its two games or if these subgroupings are completely nominal, for the most part the characters were all built to fit together with each person having their own roll on the team. If we split into subteams all those roles aren't covered.
 

Shalimar said:
It depends on whether or not AMG is going to run it like its two games or if these subgroupings are completely nominal, for the most part the characters were all built to fit together with each person having their own roll on the team. If we split into subteams all those roles aren't covered.
I'm going to run this as one game, and how/if you guys decide to divide things up is up to you. There are going to be multiple things to be done and, obviously, its up to you guys how you want to go about things.

Splitting up, sticking together...either will work, honestly. I also don't think you should worry too much about covering all the roles. Who's to say you have to split up in the same groups over and over if you do split up? As this isn't D&D, there's not as much worry about not being able to do everything. Pretty much every single character is competent enough here that things will be fine however you guys want to approach things.
 

Oy! Hope you didn't miss my last post AMG. #275 that is. I'd really really really like one. It would be much easier to carry than a normal and I just think it would be darn cool :D.
 

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