[Saga] Star Wars: Rebels with Style OOC

Don't know why starfighters are stuck in my head, but I realized that...

In case of emergency escape our non combat trained pilot could pilot a transport with the other team members, while the combat trained pilots could cover the escape in fighters. That would make for a cool scene one day. Like the transports escaping from hoth.
 

log in or register to remove this ad

Freaky Friday?

You want to know how I know that this is a 'Freaky Friday'?

Because it's Friday and I'm Freak'n that we have not started playing yet!!!

Looking forward to it AMG!
 

FreeXenon said:
You want to know how I know that this is a 'Freaky Friday'?

Because it's Friday and I'm Freak'n that we have not started playing yet!!!

Looking forward to it AMG!


*rimshot* FreeXenon's here all day folks! Try the chowder and tip your servers! :cool:
 
Last edited:


Yeoman said:
Don't know why starfighters are stuck in my head, but I realized that...

In case of emergency escape our non combat trained pilot could pilot a transport with the other team members, while the combat trained pilots could cover the escape in fighters. That would make for a cool scene one day. Like the transports escaping from hoth.

Hmm.
1st rule of player charactesr: Never split the party.
 


Moderators Feel Free to Delete!

Double Edited Post! YEaaarrrggghhh!
 
Last edited:

I am thinking that is very strongly a D&D paradigm where parties range in the 4-6 range and each character has a heavily defined role that really should be covered and the rules and encounter building system are kind of built around it.

Here we have 8 people - 2 relatively balanced groups of 4. SW does not really have necessary party roles per se; perhaps Jedi, a heavy gunner (rifle+) and a face person, but that is about as specific as it gets and those are not really necessary either.

The SW movies had the main characters split up all the time in one form or another. I am hoping and thinking that the SW rules can emulate that fairly well'ish.

In the specific case mentioned the part is not really split; the fighter is defending the transport while they are trying to escape which is somewhat analogous to the Dwarven fighter staying behind a little bit to lay some smack down on the goblins while the rest of the party has a chance to escape or regroup. Perfectly acceptable if not heroic and dwarf-like.
 
Last edited:

FreeXenon said:
I am thinking that is very strongly a D&D paradigm where parties range in the 4-6 range and each character has a heavily defined role that really should be covered and the rules and encounter building system are kind of built around it.

Here we have 8 people - 2 relatively balanced groups of 4. SW does not really have necessary party roles per se; perhaps Jedi, a heavy gunner (rifle+) and a face person, but that is about as specific as it gets and those are not really necessary either.

The SW movies had the main characters split up all the time in one form or another. I am hoping and thinking that the SW rules can emulate that fairly well'ish.

In the specific case mentioned the part is not really split; the fighter is defending the transport while they are trying to escape which is somewhat analogous to the Dwarven fighter staying behind a little bit to lay some smack down on the goblins while the rest of the party has a chance to escape or regroup. Perfectly acceptable if not heroic and dwarf-like.

That's what I was thinking. Even in D&D my groups often split as well.
 

This following is a well known exception: "Regardless of system, if you are in a Cthulu or Horror based campaign and you split off from the main group, you are emphatically telling the DM that you really, really want a new character."
 

Pets & Sidekicks

Remove ads

Top