[Saga] Star Wars: Rebels with Style OOC


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That's the kind of Force power stuff I'm perfectly fine with. Unless it specifically fit the character, I have to say no to the Dathomiri stuff, but the rest is fine by me. A little healing help, visions of kinds, and such can easily be worked with and I like the way you've explained things on that end.

FWIW, there's a Beast Trick talent in the KotOR book that isn't on the Witches of Dathomir tree.
 

I was looking at possibly using the Saga Edition Web Enhancement 1: The Tech Specialist. Is this a possibility?

Current Character: Duros Scoundrel 6
 

I was looking at possibly using the Saga Edition Web Enhancement 1: The Tech Specialist. Is this a possibility?

Current Character: Duros Scoundrel 6

Istara and Duerr both have the Tech Specialist feat, so I'm going to guess yes. But it seems like it'd be hard to build a techie type without a lot of overlap with either my Istara or Blackrat's Duerr or both of them.

Istara's trained and focused in Use Computer and Mechanics, has the Tech Specialist feat, is trained in Knowledge (technology) and Knowledge (physical sciences), and has the Trace talent (electronic information gathering).

Duerr is trained and focused in Mechanics, has the Tech Specialist feat, and has the Personalized Modifications talent.
 
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Tebbo Keeg : Duros Soldier 6

[sblock=Tebbo Keeg]Name: Tebbo Keeg
Species: Duros
Class: Soldier 6

Gender: Male
Age: 25
Height: 1.78 meters
Weight: 69 kg
Skin: Deep Azure
Eyes: Red

Known Languages: Basic & Durese

Strength: 12 (+1) [4 points]
Dexterity: 21 (+5) [16 points, +2 race, +1 level]
Constitution: 13 (+1) [6 points, -2 race, +1 level]
Intelligence: 10 (+0) [0 points, +2 race]
Wisdom: 10 (+0) [2 points]
Charisma: 8 (-1) [0 points]

Hit Points: 72 [30+6+8+10+10+3+5]
Threshhold: 19
Force Points: 8

Fort Defense: +19 [+6 level, +2 class, +1 Con]
Reflex Defense: +22 [+6 level, +1 class, +5 Dex]
Will Defense: +16 [+6 level, +0 Wis]

Base Attack Bonus: +6
Melee Attack Bonus: +7 [+6, +1 Str]
Ranged Attack Bonus: +11 [+6, +5 Dex]

Talents:
[level 1] Devastating Attack (rifles)
[level 3] Penetrating Attack (rifles)
[level 5] Weapon Specialization (rifles)

Feats:
[starting] Armor Proficiency (light, medium)
[starting] Weapon Proficiency (pistols, rifles, simple weapons)
[level 1] Point Blank Shot
[soldier 2] Weapon Focus (rifles)
[level 3] Vehicular Combat
[soldier 4] Precise Shot
[level 6] Skill Focus (pilot)
[soldier 6] Sniper

Skills:
Initiative +13 [+5 Dex]
Pilot +18 [+5 Dex, +5 Skill Focus]
Use Computer +8 [+0 Int][/sblock]

[sblock=Equipment]Blaster Rifle, Heavy with enhanced low-light targeting scope and modified for improved accuracy (2000cr base + 2000cr mod + 400cr license + 1000cr scope = 5400cr, 7.2kg)
Blaster Carbine (900cr base + 180cr license = 1080cr, 2.2kg)
Comlink, long-range, miniaturized, encryption (250cr base cost x 2 mini x 10 encryption = 5000cr, 0.1kg)
Pocket Scrambler (400cr, 0.5kg)
Credit Chip (100cr, 0.1kg)
Electrobinoculars (1000cr, 1kg)
Flight Suit (1000cr, 3kg)
Bandolier (100cr, 2kg)
12 Power Packs (300cr, 1.2kg)
Power Recharger (100cr, 1kg)
Speeder Bike, modified for improved speed (6750cr base + 2000cr mod + 675cr license = 9425cr)
Credits (95cr)
Total (24000cr, 18.3kg)[/sblock]

[sblock=Background]Tebbo Keeg had been part of a secret organization within the Repel Alliance cell here in Curamelle known as the Black Rancors. Trite Grimloo, an operative within the Rebel Alliance, had started the Black Rancors in order to carry out extremely hazardous operations. Trite was the only one that knew all of the members and the only one with any connections within the alliance. This was in fact a requirement as missions often exposed members to the very real possibility of capture and the less they knew the better. To better hide the identities of its members Trite had given each a number and he himself had been Rancor Leader. Tebbo was Rancor Seven.

Recently Trite had called a meeting for a particularly difficult mission and for the first time all of the members of the Black Rancors would be together. However, Tebbo was delayed by an imperial checkpoint and was late for the meeting. When he arrived he found Rancor Leader and ten others had been killed. From the looks of things they had been ambushed. It looked like the work of Imperial Stormtroopers. Not knowing what to do Tebbo has been searching for other members of the alliance in order to continue what he started. He also wishes to find out how the other Black Rancors were killed. He knows that besides Rancor Leader there were actually twelve members, so one is still unaccounted for.[/sblock]
 
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Here's a draft of the sheet. Haven't done equipment, and may still tweak a skill, feat, or talent, but I think this is it.

[sblock=Summer]Name: Summer Merillo
Force Points: 8
Medium Human Scout 3 / Noble 3
Init: +10; Perception: +16
Languages: Basic, High Galactic
–––––––––––––––––––––––––
Defenses: Fort 19 Ref 21 Will 21
Hit Points: 49 ; Threshold 19
–––––––––––––––––––––––––
Spd 6 squares (walking)
Melee +3
Ranged +6
Base Attack +4; Grapple +3
–––––––––––––––––––––––––
Abilities Str 8, Dex 14, Con 12, Int 12, Wis 15, Chr 16
Talents:
Noble
Force Perception
Visions

Scout
Acute Senses
Improved Initiative

Feats:
1 Force Sensitive
1 Skill Focus: Use The Force
3 Improved Defense
6 Force Training
Starting
Weapon Proficiency: Pistol
Weapon Proficiency: Rifle
Weapon Proficiency: Simple
Bonus
Noble 2 - Skill Focus: Treat Injury
Scout 2 - Skill Training: Survival

Skills:
Initiative +10
Persuasion +11
Deception +11
Knowledge: Life Sciences +9
Ride +10
Treat Injury +15
Use Computer +9
Use Force +16
Survival +10

Force Powers:
Farseeing
Negate Energy
Vital Transfer

Cash: 14420
Weapons
- Stun Baton, +3 to hit, 1d6-1 dmg/2d6 stun, 15cr
- Sporting Blaster Pistol, +6 to hit, 3d4 dmg/stun, 315cr
- - Hip Holster, 25cr
- Sporting Blaster Rifle, +6 to hit, 3d6 dmg/2d6 stun, 840cr
- - Enhanced Lowlight Targeting Scope, 1000cr

Armor
None

Gear
Short Range Holocomlink, 125cr
Code Cylinder (Merillo Estate Access), 500cr
Credit Chip, 10cr
Datapad, 1000cr
Electrobinoculars, 1000cr
Holorecorder, 100cr
Medpac, 100cr
Medical Kit, 600 (not carried)
Surgical Kit, 1000cr (not carried)
All-temperature cloak, 100cr
Utility Belt, 500cr
Power Generator, 750cr (not carried)
Power recharger, 100cr (not carried)
Sensor Pack, 1500cr (not carried)

–––––––––––––––––––––––––
Experience
–––––––––––––––––––––––––
Height: 1.66 meters
Weight: 55.2 kg
Hair: Chestnut brown
Eyes: Dark brown

Appearance:

Summer is gracefully built; slim and willowy. She wears her chestnut brown hair loose and straight; it hangs to just between her shoulder blades. Her face is smooth and pretty, with its elegant cheekbones softened by the last lingering hints of youthful roundness. Her eyes are dark and expressive, deep and wide and hurt. Lately her looks have been marred by the dark circles under them that come from night after night of poor sleep, and day after day of never knowing when what she's seeing is happening. She frequently reacts to things no one else can see, and has clearly been pushed right up to, possibly even a bit over, her emotional endurance by these strange...yet often accurate...visions of past, present, and future.

Background:
Pending[/sblock]
 
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Both of the characters stats look good to my eye. I'll give them one more once over tonight and then get some HP rolled.

So, obviously, the important thing we need for both is a background and reason for being on Corulag. Honestly, the latter is more important at the moment than the former. The sooner we have the stats and why the characters are where they are, the sooner you can jump into the action.
 

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