Lorthanoth
Explorer
[sblock=Initiative]Artemis 28 Haste 2/5
Balama 25
Zariv 21 Haste 2/5
Esteban 19 36/39 HP Haste 2/5
Theon 18 Haste 2/5
Hurm 16
Anemone 17 30/38 HP Haste 2/5
Terez 12
Hmu Ke 11 Damage - 6
Tribesmen 5[/sblock]
Anemone's bolt flies true, carried by the will of the goddess perhaps, hitting the leader of the tribesman. He reels with pain and tries to shoot his own bow in retaliation, but his arrow goes short and misses the ship completely. His men, jogging along the shore, flashes of their white kilts visible through the undergrowth are doubtless demoralised by the man's wound and his feeble shot as a hail of arrows swooshes around the adventurers, missing all their targets!
[sblock=]OOC As you didn't specify a target, I'm assuming you're going for their leader (good strategy by the way). He takes 6 damage (he has DR 1 from armour). Attack vs Anemone (1d20+4=5) Urk, feeble. Attack rolls against Zariv, Theon, Anemone and Artemis (1d20+1=5, 1d20+1=7, 1d20+1=16, 1d20+1=13) End of Round 2. Artemis to go.[/sblock]
Balama 25
Zariv 21 Haste 2/5
Esteban 19 36/39 HP Haste 2/5
Theon 18 Haste 2/5
Hurm 16
Anemone 17 30/38 HP Haste 2/5
Terez 12
Hmu Ke 11 Damage - 6
Tribesmen 5[/sblock]
Anemone's bolt flies true, carried by the will of the goddess perhaps, hitting the leader of the tribesman. He reels with pain and tries to shoot his own bow in retaliation, but his arrow goes short and misses the ship completely. His men, jogging along the shore, flashes of their white kilts visible through the undergrowth are doubtless demoralised by the man's wound and his feeble shot as a hail of arrows swooshes around the adventurers, missing all their targets!
[sblock=]OOC As you didn't specify a target, I'm assuming you're going for their leader (good strategy by the way). He takes 6 damage (he has DR 1 from armour). Attack vs Anemone (1d20+4=5) Urk, feeble. Attack rolls against Zariv, Theon, Anemone and Artemis (1d20+1=5, 1d20+1=7, 1d20+1=16, 1d20+1=13) End of Round 2. Artemis to go.[/sblock]
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