Sailors on the Seas of Fate - Rana Mor!

[sblock=Initiative]Artemis 28 Haste 2/5
Balama 25
Zariv 21 Haste 2/5
Esteban 19 36/39 HP Haste 2/5
Theon 18 Haste 2/5
Hurm 16
Anemone 17 30/38 HP Haste 2/5
Terez 12
Hmu Ke 11 Damage - 6
Tribesmen 5[/sblock]

Anemone's bolt flies true, carried by the will of the goddess perhaps, hitting the leader of the tribesman. He reels with pain and tries to shoot his own bow in retaliation, but his arrow goes short and misses the ship completely. His men, jogging along the shore, flashes of their white kilts visible through the undergrowth are doubtless demoralised by the man's wound and his feeble shot as a hail of arrows swooshes around the adventurers, missing all their targets!

[sblock=]OOC As you didn't specify a target, I'm assuming you're going for their leader (good strategy by the way). He takes 6 damage (he has DR 1 from armour). Attack vs Anemone (1d20+4=5) Urk, feeble. Attack rolls against Zariv, Theon, Anemone and Artemis (1d20+1=5, 1d20+1=7, 1d20+1=16, 1d20+1=13) End of Round 2. Artemis to go.[/sblock]
 
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OOC: It's your go now at the top of Round 3. I took your Round 2 action whilst you were away. If you can't access Invisible Castle, I can roll for you. I'm running through everyone in order, 'cos I gets confuzzled otherwise.
 

[sblock=Zariv]Darrezan's Journal
This leatherbound notebook gives you a +5 bonus to Decipher Script checks when trying to read Rangka writing if you can refer to it at the time. You have gleaned the following information from the book:

Rana Mor was dedicated to the Thunder King, who was the leader of the Rangka pantheon, but in later years it was reconsecrated to Nhar Phull, the death god, by the Priest-Lord Sangket. Darrezan suspects that Nhar Phull is an aspect or pseudonym of the Lord of the Dead or Narul. Other Rangka dieties have similar analogues in northern pantheons.

The jungles south of Coral bay are the territory of the Banda, a degenerate tribe descended from the Rangka people. Darrezan describes them as headhunters and death-worshippers.

Rana Mor's central temple guarded the burial crypts of the Rangka kings. Six kings are interred there: Angket Re, Angkien Mu, Suoddhara, Vrimu Atka, Prayasiddhra, and Bhuondisva the Seer-King.

Bhuondisva was known as the Seer-King because he was a powerful wizard. The Rain Tiger gem was his prized possession.

Funerary processions were occasions of great secrecy. The priests of Rana Mor never allowed any outsiders to enter the central temple.

Dangerous glyphs guard the most important Rangka tombs. A note beside the entry on Bhuondisva says, "Crypt barred by glyphs ke and indhu?"[/sblock]
 


Round 3

[sblock=Initiative]Artemis 28 Haste 2/5
Balama 25

Zariv 21 Haste 2/5
Esteban 19 36/39 HP Haste 2/5
Theon 18 Haste 2/5
Hurm 16
Anemone 17 30/38 HP Haste 2/5
Terez 12
Hmu Ke 11 Damage - 14
Tribesmen 5[/sblock]

wysiwyg said:
Dropping down to his belly, Artemis crawls on the deck, at a consideraly fast pace towards the ship's rails, while muttering to himself "you'd think we raided their rum cabinet or worse. Actually is there anything worse?" He waits for the next volley of arrows to fly by once he reaches the rail. He then gets up from behind his cover and shoots at the man in the leopard skin "You'll make a good rug yet matey!"

Balama is now piloting a course further away from the bank and the ship is picking up speed as she dodges arrows to turn the sails.

A shot from the eccentric seaman arcs through the air and you hear a cry in the undergrowth. It has found its mark.

[sblock=OOC]Attack roll (1d20+9-2=27) Threat roll (1d20+9-2=12) No crit. Damage (1d8+2=9) DR 1 takes it down to 8.Zariv is up now.[/sblock]
 
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Round 3

[sblock=Initiative]Artemis 28 Haste 2/5
Balama 25
Zariv 21 Haste 2/5

Esteban 19 36/39 HP Haste 2/5
Theon 18 Haste 2/5
Hurm 16
Anemone 17 30/38 HP Haste 2/5
Terez 12
Hmu Ke 11 Damage - 14
Tribesmen 5[/sblock]

Zariv ducks down, to avoid any further fire and to plot his next move.


[sblock=OOC]To keep things moving. Esteban is up now.[/sblock]
 

Staying low as he crawls along, Esteban makes his way over to Theon, saying "Pass that this way, friend," as he incants a swift spell of accuracy.


[sblock=OOC]Moving and casting True Strike (if Theon is willing, on his turn he can fire and then drop the crossbow, at which point I can grab it and take a shot myself).[/sblock]
 

Round 3

[sblock=Initiative]Artemis 28 Haste 2/5
Balama 25
Zariv 21 Haste 2/5
Esteban 19 36/39 HP Haste 2/5 Truestrike

Theon 18 Haste 2/5
Hurm 16
Anemone 17 30/38 HP Haste 2/5
Terez 12
Hmu Ke 11 Damage - 14
Tribesmen 5[/sblock]

Clutching a small wooden icon and muttering to himself, Esteban scoots along to his comrade and asks him to pass the crossbow.

[sblock=OOC]Corrected action. Theon to go.[/sblock]
 
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Theon lines up and takes another shot with his crossbow, then gladly hands it over to Esteban, glad that someone with better eyesight is going to take away the need for him to look foolish.

[sblock=ooc] 1d20+8 to hit and 1d8 damage, 10, 1
He'll then load it and hold it for Esteban to take from him.[/sblock]
 

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