[sblock=Goblin Tactics?]Do the Goblins have the typical immediate reaction ability? If so, I'd expect it to be used after Kali's attack. I'm going to assume that, if that was the case, Magnus still charged the same Goblin, and stayed within 2 squares of Kali. My turn won't change except the basic attack will be given to Magnus, not Kali (so -1 to hit), and Gorm will wind up adjacent to Magnus, nearest the rest of the enemy.[/sblock]
As the besieged goblin ducks and weaves, Ah-shahran stares at the enemy, seemingly lost in thought once again. In the midst of the action, Kali spots an opening as Magnus's hammer whistles through the air. Inspired by a brief *wuff*, he seizes his chance to correct his earlier mis-swing. However, the goblin remains impervious to attacks. Gorm's slightly glowing presence, a comfort to the two combatants, settles between them and the oncoming goblinoids.
[sblock=Mechanics]Free: Nature check on the enemy side
Minor: Call Spirit Companion at Y14, granting 4 temp HP to Kali.
Standard: Spirit Infusion, granting enhanced melee basic to Kali.
Move --> Minor: Call Spirit Companion at AA14, granting 4 temp HP to Magnus.
Free: mutter relevant knowledge in a rambly fashion, assuming my knowledge check was decent[/sblock]
[sblock=Goblin Tactics reply- all read]I am going to attempt to continue to play moving in Init order, you can pre-post of course- that would be great but I think me rolling the Init and you guys sticking in order is... well, working. I think the other way de-values Init (and a player or two has stated that they think the same).[/sblock]
Both Kali and Magnus are buoyed by the presence of Gorm- alas Kali's Battleaxe swipe is high wide and handsome, Knocker truly is living a blessed existence, despite his fear that Maglubiyet has abandoned him.
Ah-shahran, begins to ramble-
"Ware the great beast, tis an Ogre, it's Greatclub can deliver injuries severe, it can at times gauge it's strike to perfection- I also fear the fiery kegs it even now clutches, they may be the source for the previous fiery interlude."
And,
"Close upon the Hobbo's, they are experts with their bows- they are also, at times, able to throw off ill-effects quickly."
And, lastly-
"Smash the Goblins, but care they may shuffle away, should you miss your strike- but fear them not for they are the chaff, the great beast is the prize..."
And with that the Ogre gets in to the action-
Ogre- Big Fat Angry Bob
The Ogre drags the cart forward a little way, then- tongue out, aims and pitches a fizzing cask in to the adventurers crowding the door to the Inn.
Alas both Kyalia and Freggo are caught in the flaming inferno as the things explodes on contact with ground creating a fireball like effect.
[sblock=Ogre Combat]
Move: with cart AE10.
Standard: Throw cask W21-Kyalia & Freggo both Hit 6 fire damage
Minor: Grab another cask
[/sblock]
The Ogre screams- "I 'it, I 'ard."
[sblock=Combat]
Encounter #2 The Firestarter
Turn: 1
Initiative (* = Next to play)
23 Magnus
16 Kalimaru
15 Ah-shahran
14 Ogre
10 Kyalia*
7 Hobgoblin Archer #1
7 Hobgoblin Archer #2
6 Goblin #1
6 Goblin #2
6 Goblin #3
6 Goblin #4
6 Goblin #5
5 Freggo
3 Viator
HP & Conditions
PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/21 Surges 9/8
Kalimaru 25/25 Surges 8/8
Kyalia 26/19 Surges 8/8
Magnus 38/36 Surges 13/12
Viator 26/25 Surges 8/7
Monsters
Ogre
Hobgoblin Archer #1
Hobgoblin Archer #2
Goblin #1- Marked (Magnus)
Goblin #2
Goblin #3
Goblin #4
Goblin #5
Actions To Date
Turn #1
Magnus- Move X17. Charge Goblin #1- Miss & Marked.
Kalimaru- Aspect of the Soaring Hawk (Speed +2 Perc +2). Perception Ogre. Move W14. Charge Goblin #1- Miss.
Ah-shahran- Nature check Goblins (new info). Call Spirit Companion X14- 4 Temp HP Kali. Spirit Infusion Kali- MBA Goblin #1- Miss. Call Spirit Companion AA14- 4 Temp HP Magnus.
Ogre- Move with cart AE10. Throw cask W21- Kyalia and Freggo- Hit both 6 Fire damage. Grab up another cask.
Kyalia-
[/sblock]
The Ogre grabs up another cask...
New Map-
http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+#1+Rescue+at+Rivenroar/?g2_page=3
And your enemies fear you not...