Scales of War #1 Rescue at Rivenroar IC

Freggo stares and shares

Freggo does a double take, looking down closely at the little bug. Never taking his eyes from it, he slowly reaches into his bag and takes out some of his traveling rations. He mutely holds out a hard tasteless biscuit.

Then he quietly clears his throat. "So... do you know me? Do you have... some kind of great quest for me? I'm... ready for my destiny... err, please ma'am."

OOC: I've rolled everything I can think of now. :) Freggo's magical senses continue to investigate, but I've already rolled for that.
 
Last edited:

log in or register to remove this ad

Freggo does a double take, looking down closely at the little bug. Never taking his eyes from it, he slowly reaches into his bag and takes out some of his traveling rations. He mutely holds out a hard tasteless biscuit.

Then he quietly clears his throat. "So... do you know me? Do you have... some kind of great quest for me? I'm... ready for my destiny... err, please ma'am."

OOC: I've rolled everything I can think of now. :) Freggo's magical senses continue to investigate, but I've already rolled for that.

The fire fly looks left and then right, scratches the upper half of its abdomen- perhaps its head area, if a creature such as a fire fly could have a head. It seems too to be ensuring that no one else is about.

"I have a great quest for you Freggo... a quest I will help you to fulfill, but first... first you must prove yourself worthy- carry me with you on your journey. I will prove my worth to you again and again, but you too must prove yourself- too me, to be worthy of this quest."

The fire fly takes to the air for a second, buzzes around furiously, and then lands on Freggo's collar. It gets close- whispers in the young hero's ear.

"The Force is what gives a Swordmage his power. It's an energy field created by all living things. It surrounds us and penetrates us. It binds the universe together."

Freggo blinks, taking it all in, the fire fly isn't finished.

"Remember this young Swordmage- learn to feel the force..."

At this the fire fly's light fades and it crawls inside Freggo's leather jack.

Next up- what's to be done?
 

But Freggo was going to the Hosche Station to pick up some power converters!

Freggo's eyes widen and he gasps. He straightens and gazes into the future as his glorious destiny unfurls before him.

He addresses the firefly with a fierce expression.

"I won't fail you. I'm not afraid."
...
Freggo will insure that the conversation is finished, as he's on cloud nine with his latest development and isn't about to rush things. But once it's clear that the two are ready to depart for their epic journeys, Freggo will turn his attention to mundane concerns. He will loot the two sarcophagi and bring back anything he finds back to his friends. :)
 

Ah-shahran brings the bracers to Viator. These appear to be specially made. Any enchantment on them? While Viator examines the bracers, Ah-shahran looks around, then turns to his companions. Shall we press on to the next level, or try to get some rest? I think resting would be prudent, given the condition of our student. But where to set up? Do we keep watch on the stairs, or retreat to our nest?

[sblock=Combat Status]HP: 35/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Freggo's eyes widen and he gasps. He straightens and gazes into the future as his glorious destiny unfurls before him.

He addresses the firefly with a fierce expression.

"I won't fail you. I'm not afraid."
...
Freggo will insure that the conversation is finished, as he's on cloud nine with his latest development and isn't about to rush things. But once it's clear that the two are ready to depart for their epic journeys, Freggo will turn his attention to mundane concerns. He will loot the two sarcophagi and bring back anything he finds back to his friends. :)

The lids of the sarcophagi are soon pried loose, inside the remains of Halflings- more members of the Rivenroar Family, with little loot this time however- Freggo checks and double check, but only comes up with teo small purses of silver coins- 88sp in total.

He wanders back, still beaming, and rejoins his friends.

There are decisions to be made-

Go on, or rest- although it had already been decided to rest here?

Where to set up your watch, with whom- what order etc. I would like as many details as you can provide. Perhaps we can use the rota as a template for any other watches.

Also, there's the leatherwork bracers to examine.
 

Freggo is happy and sleepy (dopey doc)

When Freggo returns he runs over excitedly to his friends. "Viator, that firefly that you freed turned out to be a magical sprite! Thank you for freeing her! Look, she's offered to journey with me and tell me the epic quest that I must complete! She talks and everything! Say hello to my friends!"

The firefly emerges from Freggo's pocket and sings in a high pitched voice, "Hello, hello! I don't know why you say goodbye, I say helloooo!"

"Well, yes, thanks... so... that was weird." Freggo looks around. "You guys mind if I grab a few winks?"

OOC: I'll leave it to you guys to figure out the magic bracers.

For camping, I think we agreed that we would set up near the stairs and try to ambush any messengers, scouts, or changes of guard that might emerge.

If possible, I'd recommend we have two people on guard at all times. For story reasons, I don't think Freggo should not have an early shift, so maybe he gets the last shift.
 
Last edited:

Kyalia

“Uh... well, hello there!”

Kyalia watches the strange insect for moment, but the returns to her previous line of thought.

“We should set up camp, so that we can guard the way, that leads us deeper into this stronghold, thereby preventing our enemies to sneak up here without running into us. I would also advise that we have at least two of us on guard duty at all times, watching every entrance to where we set up camp. There are six of us, so three watches should do it. I am still very much able to fight, so I can take part in the first watch,” Kyalia offers.
 

“Uh... well, hello there!”

Kyalia watches the strange insect for moment, but the returns to her previous line of thought.

“We should set up camp, so that we can guard the way, that leads us deeper into this stronghold, thereby preventing our enemies to sneak up here without running into us. I would also advise that we have at least two of us on guard duty at all times, watching every entrance to where we set up camp. There are six of us, so three watches should do it. I am still very much able to fight, so I can take part in the first watch,” Kyalia offers.

GM: Unless characters were going to do multiple watches that would three hour guard shifts to ensure everyone gets 6 hours rest required for an Extended Rest.

So from Kyalia's and Freggo's post-

Shift 1- Kyalia & ?
Shift 2- ? & ?
Shift 3- Freggo & ?

If this is acceptable please indicate which spot you are taking- first come first served.

I take it you are camping on the landing at the top of the stairs (the chamber you are in), just to note you have cleared out the entire first level so unless some other creatures wander in to the Entrance Chamber...

Which leaves me with the following questions-

1) What precautions do you take, do you do anything in the room? For instance what about all of the webs? Other doors in?

2) Any particular precautions on your individual watches?

3) Where are those sleeping based- in the chamber, or elsewhere?

Please give me as much detail as possible- this as I say can serve as a template for other rest periods.
 

Freggo shares thoughts

Freggo suggests the following ideas:
  • Close as many doors as possible, piling noisy stones against them so we hear if anyone's moving around on this level. (Probably a Dungeoneering or Thievery check)
  • Viator, as an Eladrin, only needs 4 hours of trance and is even aware during that time. So that's one person on guard all night long, leaving the other 5 of us to rotate.
  • If we have 1 other besides Viator that's a total of 7.5 hours of rest and 1.5 hours a person on guard.
  • If we have 2 people besides Viator on guard that's a total of 10 hours of rest with each person guarding for 4 hours. One person guards the first 4 hours, one hours 5-8, one the first 2 and last 2, one hours 3-6, and one the last 4.
  • We should at least some of the webs there, so as not to tip off scouts. Maybe clear out the center of the room.
  • Someone on guard should try to stealthily cut off the retreat of the scouts so they can't go down and warn everyone.
  • Someone on guards should be near the sleeping people to get them ready for the ambush when its imminent.
  • We could sleep just outside the web chamber so as not to be seen by scouts right away.
  • Guards could try to hide behind (or even inside!) the web sacks.
  • When Freggo's on guard he will suggest everyone on guard be ready to cut off scouts. Freggo can instead send his sprite to wake up everyone (instantly).
 
Last edited:

Freggo suggests the following ideas:
  • Close as many doors as possible, piling noisy stones against them so we hear if anyone's moving around on this level. (Probably a Dungeoneering or Thievery check)
  • Viator, as an Eladrin, only needs 4 hours of trance and is even aware during that time. So that's one person on guard all night long, leaving the other 5 of us to rotate.
  • If we have 1 other besides Viator that's a total of 7.5 hours of rest and 1.5 hours a person on guard.
  • If we have 2 people besides Viator on guard that's a total of 10 hours of rest with each person guarding for 4 hours. One person guards the first 4 hours, one hours 5-8, one the first 2 and last 2, one hours 3-6, and one the last 4.
  • We should at least some of the webs there, so as not to tip off scouts. Maybe clear out the center of the room.
  • Someone on guard should try to stealthily cut off the retreat of the scouts so they can't go down and warn everyone.
  • Someone on guards should be near the sleeping people to get them ready for the ambush when its imminent.
  • We could sleep just outside the web chamber so as not to be seen by scouts right away.
  • Guards could try to hide behind (or even inside!) the web sacks.
  • When Freggo's on guard he will suggest everyone on guard be ready to cut off scouts. Freggo can instead send his sprite to wake up everyone (instantly).

Excellent work, can you set it out so that I can see, how that looks in shifts, e.g.

Shift 1- ? & ?
Shift 2- ? & ?
etc.
 

Remove ads

Top