With a low sustained growl, Gorm walks into the room. Following closely, Ah-shahran paces deliberately, staff clacking on the stone floor with each step. As he walks, his voice raises in a carrying tone. "Frazzle, old boy! How good to see you! I say, but your choice of decor is really quite horrid." As he clears the door, a stirring in the spirit world becomes evident. "But what's this drivel about 'doom' and 'destiny'? Decidedly dreary of you, my dandy lad. A detestful display of idiocy, most disappointing to discern."
Flicking an imaginary speck of dust from his sleeve, Ah-shahran pauses as he reaches the swarm of rats. A slow, menacing smile spreads across his face. "As I fear you'll soon discover, the only immediate destiny with a claim to doom--is YOURS!" With his closing shout, Ah-shahran wheels his staff above his head and sends a wave of power blasting into Frazzle and the assembled rats. As a soul-numbing dread covers the room, Ah-shahran slams the heel of his staff into the stone, unleashing a storm of spirits across the room, invigorating the adventurers and tearing at their foes.
While Frazzle and the rats reel from the assault, Ah-shahran directs a low appeal at his allies: "Now that I've gotten their attention, backup would be nice!"
[sblock=Mechanics]Minor: Adaptive Stratagem on Freggo
Move: to J:3, Gorm to I:3
Free: Corellon's Boon of Arcane Might daily, choosing Dread Presence
Standard: Dread Presence on E-I:4-8, catching all enemies. This area becomes a zone.
Action Point: Spirit of the Healing Flood, catching all enemies and all allies except Viator (in range but no line of effect).
Free: Memory of a Thousand Lifetimes. First priority--try to turn Dread Presence miss into hit on the swarm. 2nd, try to turn SotHF miss into hit on the swarm. 3rd, try to turn Dread Presence miss into hit on Frazzle. If all of those are hits already, save the power.
Note that all Dread Presence damage and Spirit of the Healing Flood are close powers, so they ignore concealment. Also, their damage is damage from a close power, thus triggering vulnerability in most swarms.
[sblock=Dread Presence text]Dread Presence
Your shadow lengthens and grows, looming over your enemies and overcoming them with dread.
Encounter * Arcane, Fear, Implement, Necrotic, Nethermancy, Zone
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Intelligence vs. Will
Hit: 1d10 + Intelligence modifier necrotic damage, and the target is slowed until the end of your next turn.
Effect: The blast creates a zone that lasts until the end of your next turn. Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier.
Special: All damage from this attack and its effect ignores 5 points of necrotic resistance.[/sblock][/sblock]
[sblock=Spirit of the Healing Flood effect]Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.[/sblock]
[sblock=Adaptive Strategem for Freggo]Freggo has a +4 bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock]
[sblock=Dread Presence zone E-I:4-8]Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier. Special: All damage from this effect ignores 5 points of necrotic resistance.[/sblock]
[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [x][] Usage this encounter
[] Second Wind
[][][] Failed Death Saves
Current Status: Spirit of the Healing Flood regen
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance,Adaptive Stratagem,Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits,Cast Fortune,Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing,Corellon's Boon of Arcane Might/color]
[/sblock]
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Before Ah-shahran can do anything Lord Frazzle disappears from view- fades into... nothing.
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Freggo suddenly feels... burlier? Is that the word- certainly more capable of bringing the hurt.
Ah-shahran and Gorm, meanwhile, shuffle forward in to battle, and once there- unleash hell, or at least some of the old Deva's spirit friends, although they're not very friendly.
His Dread Presence is felt by most everybody- the Rat Swarm is decimated, two of the hidden Big Rats are killed outright, two of the other Rats are left injured and Lord Frazzle screams fit to bust- all are left sluggish and slow, and within a zone which is full to the brim of less than wholesome spirits.
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The second wave of hurt washes over the creatures- a Healing Fklood, which causes much harm to the Deva's enemies- the Rat Swarm is totally destroyed, the remaining Big Rat is also ended. Of the other three rats, two are badly wounded, the other only slightly, as is Lord Frazzle again.
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The enemies are almost defeated already...
[sblock=Combat]
Encounter #19 Frazzle & playmates.
Turn: 1
Initiative (* = Next to play)
27 Kyalia
21 Ah-shahran
21 Freggo*
20 Velani
12 Kali
6 Viator
HP & Conditions
PCs
Ah-shahran 35/35 Surges 8/4. AP1.
Freggo 33/32 Surges 9/4. AP2. PelorBonus. +4 damage (Ah-shahran End 2). Regen 2 while Bloodied, end Minor get 10 HP back.
Kalimaru 30/28 Surges 8/4. AP2. PelorBonus. Regen 2 while Bloodied, end Minor get 10 HP back.
Kyalia 31/31 Surges 8/8. AP2. PelorBonus. +2 & Quarry Lord Frazzle. Regen 2 while Bloodied, end Minor get 10 HP back.
Velani 39/34 (4 Temp HP) Surges 10/3. AP1. PelorBonus. Regen 2 while Bloodied, end Minor get 10 HP back.
Viator 30/30 Surges 8/7. AP2. PelorBonus.
Monsters
Big Rat #1- 14 HP damage taken- DEAD.
Big Rat #2- 9 HP damage taken- DEAD.
Big Rat #3- 14 HP damage taken- DEAD.
Rat #4- 23 HP damage taken- Bloodied. Slowed (Ah-shahran End 2)
Rat #5- 18 HP damage taken. Slowed (Ah-shahran End 2)
Rat #6- 15 HP damage taken.
Rat Swarm- 33 HP damage taken- DEAD.
Lord Frazzle- 37 HP damage taken- Bloodied. Hunter's Quarry (Kyalia) & +2 To Hit. Slowed (Ah-shahran End 2)
Actions To Date
Turn #1
Kyalia- Begin the Hunt Lord Frazzle. Change to Humanoid form & Shift L5. Twin Shot Lord Frazzle- Hit & Hit 19 damage. Move N7.
Ah-shahran- Adaptive Stratagem Freggo. Move J3 & Gorm I3. Corellon's Boon of Arcane Might- Dread Presence Rat Swarm- 14 Necrotic + 5 Vulnerable = 19 damage- Bloodied & Rat #1- 14 Necrotic- DEAD & Rat #2- Miss & Rat #3- 14 Necrotic- DEAD & Rat #4- 14 Necrotic & Rat #5- 14 Necrotic & Rat #6- Miss & Lord Frazzle- 14 Necrotic- Bloodied & those hit Slowed & Zone of Dread created. Action Point. Spirit of the Healing Flood- Rat Swarm- 9 damage +5 Vulnerable = 14 damage- DEAD & Rat #2- 9 damage- DEAD & Rat #4- 9 damage- Bloodied & Rat #5- Miss 4 damage & Rat #6- Crit 15 damage & Lord Frazzle- Miss 4 damage & All allies (except Viator) Regen 2 while Bloodied, cancel as a Minor for +10 HP.
Freggo-
Velani-
[/sblock]
New Map-
258 Frazzled- Ah-shahran kicks ass
Next up Freggo and then Velani...