robus
Lowcountry Low Roller
I've got this new plot trajectory which revolves around a missing wizard. The PCs have made it to his tower and what they'll find is the tower is in "defense" mode. To gain access to the real tower they will have to prove their magical adeptness by solving puzzles in each of the 8 schools of magic (each solution offers a "key" that will aid them in transitioning to the real tower). Each school is housed in its own chamber within the tower.
So now you see that I've left myself a problem: what are these puzzles? I do have a couple of puzzle books that I will try to use to create suitable puzzles, but I thought I'd see if anyone has done anything similar and might have some cool ideas?
Just as a reminder, the schools are: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation.
I do have various damaging spells picked out, related to each of the schools, with which wrong answers will be punished
So, any suggestions?
So now you see that I've left myself a problem: what are these puzzles? I do have a couple of puzzle books that I will try to use to create suitable puzzles, but I thought I'd see if anyone has done anything similar and might have some cool ideas?
Just as a reminder, the schools are: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation.
I do have various damaging spells picked out, related to each of the schools, with which wrong answers will be punished

So, any suggestions?