Grayhawk
First Post
When 3.5e arrived I remember som talk about Scorching Ray being overpowered with it's 4d6 damage per ray.
At 11th level the 3 Scorching Rays will deal an average of 42 HP if they all hit, while a Melf's Acid Arrow will deal an average of 20 HP over 4 rounds, if it hits.
Granted, Scorching Ray needs two more attack rolls, has a much shorter range and is propably easier to resist, but was any consensus reached about whether it's actually balanced or not?
At 11th level the 3 Scorching Rays will deal an average of 42 HP if they all hit, while a Melf's Acid Arrow will deal an average of 20 HP over 4 rounds, if it hits.
Granted, Scorching Ray needs two more attack rolls, has a much shorter range and is propably easier to resist, but was any consensus reached about whether it's actually balanced or not?