Pax said:
Not exactly, they don't. Lightning bolt CAN be cast on diagonals, and so forth. And if the opponents are Large, that makes it even easier - aim for the "back" half of most of 'em, and you have even more breathing room WRT your own fighters.
By straightline, I mean that the bolt must travel in a straight line, which it has to. Also, it has to originate from the spell caster.
Pax said:
Plus, with a preplanned tactic - every fighter delays until after the "big guys" have gone; they then full attack ... and 5' step AWAY. Even more room to fit that LBolt in, when your (also delayed) action comes up.
This scenario still doesn't garauntee a straightline between more than 2 targets. This is assuming that they even close the fighters and engage them specifically. If they remain at range, then the lightingbolt is even less useful for reason sited above.
Pax said:
Depends how greedy you are. Fireball seems, when placed to avoid comrades, to get an average of 2-3 enemies, uless used at extremely long range. 4-5, then.
This is one of the areas where Fireball excells. It starts out about 4 times the range of lightning bolt.
Pax said:
Of course, that may not matter - in one campaign, I was a half-celestial, and the wizard knew that his lightning bolt wouldn't even tickle me.
Well, the same goes for anything with fire resistance too? And since fire resistance is "more common" than lightning resistance, this would be a point for fireball.
Pax said:
You assume either fighter incompetence, and/or overwhelming numbers. Neither assumption should be held as sufficiently universal to devalue lightning bolt.
But doesn't the fact that you
don't need very competent companions make fireball better? It seems worse to make the assumption that you're comerades are competent and that the enemy is not. We need to evaluate the spell in something close to a vacuum; any lines of argument requiring an outside actor or force to boost its worth is less useful in terms of looking at the power of the spells.
Pax said:
Fifteen? Bull. Absolute and total bull. And getting more with a Fireball requires you to get some or all of your allies, too. Fireball isn't selective!
I was using hyperbole.
My arguement is that fireball is a better spell, minus the energy type, on the grounds that it is easier to use. Easier = better. A fireball has a longer range, doesn't require enemies to run in a straight line, and is easier to use since its area is easier to use. I guess my problem with your arguement is that the scenarios seem insanely artificial; it requires basically consenting/unintelligent enemies, ample planning for battles, ample room for maneuvering, and very competent fighters. With all these assumptions, there is no way one can argue that lighting bolt, not accounting for the energy difference, is a better spell.
Still, your campaign may favor the lightning bolt, since it all depends on the DM's encounters and all.